Base Class: Rogue
Masters of ninjutsu are rogues who have perfected the art of misdirection and several techniques of stealth and avoidance. These "ninja" can perform impressive acts of both natural and supernatural capabilities such as making fake copies of themselves, teleporting and extreme stealth. It's uncommon to meet a ninja because they keep themselves so well concealed, and will only reveal their skills as a way of dispatching you, or if they trust you. (Roleplay tip: call all your daggers shurikens and all your swords katanas)
Ninjutsu Capabilities
3rd level Master of Ninjutsu feature
you have learned to use a minor magic type that allows you to perform certain cpabilities, this magic goes along with Ninjutsu. These capabilites are represented by your Ninjutsu power dice. (Note from the author: you might notice that this way of tracking abilities is similar to the soulknife rogue subclass, because this subcalss is heavily using the soulknife as as a guide)
Some of your capabilitiess expend the Ninjutsu power die, the amount they use is specified in their description, and you can’t use a power if it requires you to use a die when your dice are all expended. You regain all your expended Ninjutsu Power dice when you finish a long rest. In addition, as a bonus action, you can regain one expended Ninjutsu Power die, but you can’t do so again until you finish a short or long rest.
When you reach certain levels in this class, the size of your Ninjutsu Power dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12). The powers below use your Ninjutsu Power dice.
shadow clone jutsu. You summon a number of copies of yourself equal to your proficiency bonus x 2 in spaces within 20 ft. of you, these spaces may be occupied. To determine their health roll a Ninjutsu Power die, the health of all the clones is equal to the number rolled note: you may roll extra dice to add more to their health for each extra die rolled use one more Ninjutsu Power die. These clones are indistinguishable from you and can move the same speeds as you walking and flying, but they cannot attack or do any extra effects in any way, to move a copy you must make a bonus action and it can only be one at a time, these copies will confuse enemies which allows you to sneak attack if any are active. Any opponent attempting to make an attack on you must succeed in a DC 10 + all clones in play wisdom (perception) check or hit a random clone with the attack. any clone hit will take the damage normally but if its health is reduced to 0 the clone will disappear. all clones will stay in play for ten minutes, they are destroyed, or you are knocked unconscious, stunned or incapacitated.
The first time you use this power after each long rest, you don’t expend the Ninjutsu Power die. All other times you use the power, you expend the die.
Shadow Meld. As a bonus action you melt into the shadows of objects and people and remain there for until you choose to leave. While in this state you gain the invisible condition, cannot attack, and cannot be damaged. This uses one Ninjutsu Power die to activate and one more for every hour you stay invisible.
Move Clone. You may move a single clone at your walking or flying speed
Clouding Smoke
Starting at 3rd level you can spend 2 ninjutsu power dice to generate a cloud of smoke up to 30 feet away. This smoke creates a heavily obscured area in a 20-foot radius. A moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round. otherwise it takes 10 rounds to disperse or until you dismiss it as a free action.
Poison Gas
Staring at ninth level using one Ninjutsu Power die you may turn your smoke cloud ability into a poison cloud. This cloud has the previous effects of the smoke cloud but each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature takes 1d12 poison damage. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw. This expends one ninjutsu energy die
Ninjutsu Teleport
13th level Master of Ninjutsu feature
As an action you may expend and roll one Ninjutsu Power die to teleport up to 10 X the number rolled.
shadow clone sneak attack
Each copy you have may deal an extra 1d6 bludgeoning damage to an enemy you hit with an attack that turn. The copy does not need any kind of weapon or advantage on attack roll to accomplish this, but it instantly disappears once taking this action.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/7/2022 12:28:25 AM
|
2
|
0
|
1
|
Coming Soon
|
|
|
6/7/2022 12:37:43 AM
|
3
|
0
|
--
|
Coming Soon
|
|
|
6/12/2022 8:50:12 PM
|
6
|
0
|
3
|
Coming Soon
|
|
|
6/17/2022 12:59:49 AM
|
6
|
0
|
4
|
Coming Soon
|
|
|
6/18/2022 6:59:08 PM
|
6
|
0
|
5
|
Coming Soon
|
|
|
7/22/2022 9:01:48 PM
|
12
|
0
|
--
|
Coming Soon
|
|
|
7/23/2022 2:03:10 AM
|
12
|
0
|
--
|
Coming Soon
|
Comments