Base Class: Paladin
The Oath of the Gunwarden is taken by secret order of paladins whose mission is to uphold the moral tenets of justice, freedom, truth, and retribution throughout the realms through the use of a firearm called a revolver. The secret of revolver forging is fiercely guarded by gunsmith priests.
Paladins who swear this oath swear by the tenets of the Gunwarden’s Creed. You travel the realms saving as many souls as possible and bringing the guilty the punishment they are owed.
Gunwardens Creed
Killing one soul is to kill a part of oneself. Kill only when needed.
Saving one soul is to save a part of oneself. Be selfless and kind.
A Gunwarden does not aim with the eye. They aim with the mind.
A Gunwarden does not kill with a gun. They kill with the heart.
A Gunwarden does not fear death. Death fears the Gunwarden.
Justice
You gain oath spells at the paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Glory Spells
| PALADIN LEVEL | SPELLS |
|---|---|
|
3rd |
|
|
5th |
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|
9th |
haste, [Tooltip Not Found] |
|
13th |
|
|
17th |
Channel Divinity
3rd-level Oath of Glory feature
You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Peerless Athlete. As a bonus action, you can use your Channel Divinity to augment your athleticism. For the next 10 minutes, you have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks; you can carry, push, drag, and lift twice as much weight as normal; and the distance of your long and high jumps increases by 10 feet (this extra distance costs movement as normal).
Inspiring Smite. Immediately after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and distribute temporary hit points to creatures of your choice within 30 feet of you, which can include you. The total number of temporary hit points equals 2d8 + your level in this class, divided among the chosen creatures however you like.
Aura of Alacrity
7th- and 18th-level Oath of Glory feature
You emanate an aura that fills you and your companions with supernatural speed, allowing you to race across a battlefield in formation. Your walking speed increases by 10 feet. In addition, if you aren’t incapacitated, the walking speed of any ally who starts their turn within 5 feet of you increases by 10 feet until the end of that turn.
When you reach 18th level in this class, the range of the aura increases to 10 feet.
Glorious Defense
15th-level Oath of Glory feature
You can turn defense into a sudden strike. When you or another creature you can see within 10 feet of you is hit by an attack roll, you can use your reaction to grant a bonus to the target’s AC against that attack, potentially causing it to miss. The bonus equals your Charisma modifier (minimum of +1). If the attack misses, you can make one weapon attack against the attacker as part of this reaction, provided the attacker is within your weapon’s range.
You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Living Legend
20th-level Oath of Glory feature
You can empower yourself with the legends—whether true or exaggerated—of your great deeds. As a bonus action, you gain the following benefits for 1 minute:
- You are blessed with an otherworldly presence, gaining advantage on all Charisma checks.
- Once on each of your turns when you make a weapon attack and miss, you can cause that attack to hit instead.
- If you fail a saving throw, you can use your reaction to reroll it. You must use this new roll.
Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.
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