Wizard
Base Class: Wizard

As an ice Master you control ice. You can also bend it to your will allowing you to form it and shape it. into weapons and living creatures for you to use in combat. A foe you defeat will be absorbed into ice power you gain 5 ice power for each level of the opponent you defeated. But it takes 20 ice power to create a level one creature. it costs 20 more ice power for each level. Level 0 creatures give no ice power and can be created with 10

ice control

As an ice Master you control ice. You can also bend it to your will allowing you to form it and shape it. into weapons and living creatures for you to use in combat. A foe you defeat will be absorbed into ice power you gain 5 ice power for each level. Of the opponent you defeated but it takes 25 ice power to create a level one creature. it costs 25 more ice power for each level. Level 0 creatures give 0 ice power and can be created with 15. to create a weapon roll a 1d8 for bonus damage and 40 ice points = 1d4 as your weapon roll. At level 3 you can choose +1 to your bonus damage for all current and future ice weapons. Or you can choose to make level 0,1 and 2 ice minions have +1 to their roll on attack rolls.

Cold Immunity

You gain complete immunity to almost all forms of cold damage, however if the cold is beneath -70F or --56.7C this Immunity is ignored.

Blistering Aura

A cold aura surrounds you constantly the temperature is around -32F or -35.6C any the auras temperature can be increased up to 22F or -5.6C. When at the lowest temp nearby creatures weak to cold will take 1d4 cold damage every 10 minutes, or 1turn (when in combat).

Frost Touch

Because of your constant exposure to ice you become cold to the touch enhancing physical damage greatly now whenever damage is delt physically deal +1d10 cold damage to the target at level 15 this becomes a +2d10 cold damage bonus

Ice Master Image

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