Base Class: Sorcerer
even colder
Generation type
At 1st level, you choose one type of stasis type as your ancestor. The stasis type associated with each generation is used by features you gain later.
Draconic Ancestry
| Generation | stasis Type |
|---|---|
|
Shield |
slow moving brutes, hard to kill |
|
Dagger |
high damage, nimble but easy to kill |
|
Pike |
high damage and hard to kill, lacks movement and some other aspects |
|
Snow |
area of effect at its peak, being hard to hit |
|
Claw |
very fast with the ability to sneak, yet easy to kill |
|
Amour |
self centered and hard to kill, can protect themselves but not others |
|
Movement |
extremely fast and hard to hit but with little health and damage |
Generation Pike
At 1st level, you choose one type of stasis as your ancestor. The damage type associated with each Generation is used by features you gain later.
Generation Shield
At 1st level, you choose one type of stasis as your ancestor. The damage type associated with each generation is used by features you gain later.
stasis Resilience
As magic flows through your body, it causes physical traits of your stasis ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Additionally, parts of your skin are covered by a thin sheen of ice-like scales. When you aren’t wearing armor, your AC equals 13 + your constitution modifier.
Elemental Affinity
Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your CON modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.
Dragon Wings
At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
Draconic Presence
Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.
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