Base Class: Barbarian
Beyond our realm lies the essences of creation. The Primordial realms of Fire, Air, Water, and Earth hold untamed raw power, waiting for someone to claim control over the chaos. Beyond those 4 elements, lies the chaotic nature of Lightning, the mysterious energies of the psyche, the power over life, and in turn death, and the power of pure Force itself. Barbarians are folks who feel deeply, primarily wielding their rage as their weapon, yet there are few who choose to seek the mysteries of the elements, and even fewer who seek to harness and master them. These elemental infused Barbarians walk the Path of Elements.
Elemental Defense
3rd-level Path of Elements feature
As an action, you can attune yourself to one of the various myriad of elements. Harnessing this energy, little though as it may be grants your body a heightened resistance to it, giving you resistance to the attuned element, which you may change after a long rest.
Elemental Attunement
3rd-level Path of Elements feature
The magical energy roiling inside you sometimes erupts from you. When you enter your rage, roll on the Elemental Attunement table to determine the Elemental effect produced.
If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.
Elemental Attunements
| d8 | Effect |
|---|---|
| 1 | Fire. Your attacks deal an extra 1d6 points of fire damage and causes your target to ignite in flames. At the start of each of its turns, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the effect ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the effect ends. |
| 2 | Ice. Your attacks deal an extra 1d6 points of cold damage. The target must make a Constitution saving throw, or be slowed for 1 minute. At the start of each of its turns, the target can continue to attempt to save against the effect as an action, ending the slow on a success. |
| 3 | Earth/Poison. Your attacks deal an extra 1d6 points of poison damage. While Attuned to this element, your Strength score increases by 2 for 1 minute. |
| 4 | Necrotic. Your attacks deal an extra 1d8 points of necrotic damage. The total Necrotic damage done to the target is siphoned into you as temporary hit points. |
| 5 | Radiant. Your attacks deal an extra 1d8 points of radiant damage. On a hit, you release a flash of golden light, and any creature within 10 feet of you must succeed on a Constitution saving throw, or be blinded for 1 round. |
| 6 | Lightning. Your attacks deal an extra 1d6 points of lightning damage. As a Bonus action, you teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 1d12 thunder damage on a failed save, or half as much damage on a successful one. |
| 7 | Psychic. Your attacks deal an extra 1d8 points of psychic damage. On a hit, your target must make a Wisdom saving throw, or be Frightened of you for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |
| 8 | Force. Your attacks deal an extra 1d10 points of force damage. While attuned, you deal double damage to structures. On a hit, the target must make a Strength saving throw, or be pushed back 10 feet. |
Planar Boon
6th-level Path of Elements feature
You can harness your Attuned Element to bolster yourself and a companion. As an action, you can bestow upon yourself and one ally within 30 feet of you a boon depending on your Attuned Element:
- Fire & Ice : Your movement is increased by 10 feet, while enemies within 10 feet of you have their movement halved, as if the surrounding landscape is rough terrain.
- Earth & Lightning : You gain a bonus to your AC based on your Proficiency Mod for 1 minute.
- Psychic & Force : Advantage on attacks and saving throws against the target.
- Necrotic & Radiant : Heal a target for 1d8 + your Constitution modifier as a Bonus action, or as a Reaction, you can siphon 1d8 + your Constitution Modifier of health from the target on a hit. You may only use one of these effects per turn.
You can take this action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Elemental Overload
10th-level Path of Elements feature
As you continue to harness the energies of the elements, they begin to overwhelm you. As an action, you may cast one of these spells, depending on the Attuned Element. All spells that are centered on a point, are instead centered on you. You have Advantage on saving throws against your own spell effects.
- Fire: Fire storm
- Ice: Freezing Sphere
- Necrotic: Circle of Death
- Radiant: Crown of Stars
- Earth/Poison: Prismatic Spray Limited to the Orange, Green, Indigo, and Violet colors
- Lightning: Chain Lightning
- Psychic: Synaptic Static
- Force: Gravity Sinkhole
Planar Materialization
14th-level Path of Elements feature
Conjure a suit of armor and a weapon comprised of your Attuned Element while Raging. As a bonus action, along with your rage, you can declare that you are materializing the weapon and armor. If you choose to forgo conjuring the weapon and armor, you may conjure them as a bonus action as long as you are still raging. The Conjured armor give you a + 2 Bonus to your Armor class, as well as providing the benefits of the Attuned Element mentioned in the previous features. The conjured weapon appears as an exact replica of your current Main hand weapon, dealing the same base damage, as well as the extra elemental damage mentioned on the Elemental Attunement Table. Regardless of weapon properties, the use of this elemental weapon allows you to treat it as though it is a one handed weapon, allowing you to dual wield both weapons.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/13/2022 6:55:40 PM
|
8
|
1
|
1
|
Coming Soon
|
Comments