Base Class: Artificer
What's that soaring through the air? A bird? A dragon? A mad scientist? Rocketeers have ideas that can't be contained by such trivial forces as Gravity. Zooming down corridors, swooping through clouds, and sipping past enemies , these crafty inventors launch themselves into and out of trouble with magic rocket packs, electro-arcano repulsors or simple Icarian wings. Talented rocketeers can turn their need for speed into a tool box of tricks their friends can trust, whether they are dropping down destruction, scouting the skies swiftly, or aiding an ailing ally. fuel up strap in , and launch yourself into a new adventure. Just make sure to stick the landing
Freindly skies
3rd-level Rocketeer feature
You gain proficiency with acrobatics
Rocketeer Spells
3rd-level Rocketeer feature
You always have certain spells prepared after you reach particular levels in this class, as shown in the Armorer Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Armorer Spells
| Artificer Level | Spell |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Blastoff
3rd-level Rocketeer feature
You've worked out the kinks in your first propulsion item allowing you to attach it to your body. You gain a flying speed of 30ft while wearing your propulsion device.
You can take the Dash action as a bonus action. On turns which you take the dash action you gain a bonus AC equal to your intelligence modifier (minimum of 1) until the start of your next turn.
Shooting star
5th-level Rocketeer feature
Your flying speed while wearing your propulsion device is increased to 60 feet.
While flying you may cast your artificer cantrips that have a cast time of one action as a bonus action instead.
Eagle eye
9th-level Rocketeer feature
While you are flying, your flash of genius feature has its range increased to 6o feet and you may use the feature to increase attack rolls (to hit and damage) as well as saving throws and ability checks.
Bombardier
15th-level Rocketeer feature
While flying, you may use this feature before rolling the damage dice for a spell you have cast. Replace all of the spells damage dice with an equal number of d20s. After using this feature you may not use it again until you complete a long rest. At 17th level, you may use this feature twice before needing a long rest before needing a long rest to restore expended uses.