Artificer
Base Class: Artificer

What's that soaring through the air? A bird? A dragon? A mad scientist? Rocketeers have ideas that can't be contained by such trivial forces as Gravity. Zooming down corridors, swooping through clouds, and sipping past enemies , these crafty inventors launch themselves into and out of trouble with magic rocket packs, electro-arcano  repulsors or simple Icarian wings. Talented rocketeers can turn their need for speed into a tool box of tricks their friends can trust, whether they are dropping down destruction, scouting the skies swiftly, or aiding an ailing ally. fuel up strap in , and launch yourself into a new adventure. Just make sure to stick the landing

Freindly skies

3rd-level Rocketeer feature

You gain proficiency with acrobatics

 

Rocketeer Spells

3rd-level Rocketeer feature

You always have certain spells prepared after you reach particular levels in this class, as shown in the Armorer Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Armorer Spells
Artificer Level Spell

3rd

feather fall, shield

5th

gust of wind, see invisibility

9th

counterspell, lightning bolt

13th

arcane eye, ice storm

17th

hold monster, animate objects

Blastoff

3rd-level Rocketeer feature

You've worked out the kinks in your first propulsion item allowing you to attach it to your body. You gain a flying speed of 30ft while wearing your propulsion device.

You can take the Dash action as a bonus action. On turns which you take the dash action you gain a bonus AC equal to your intelligence modifier (minimum of 1) until the start of your next turn. 

Shooting star

5th-level Rocketeer feature

Your flying speed while wearing your propulsion device is increased to 60 feet.

While flying you may cast your artificer cantrips that have a cast time of one action as a bonus action instead.

Eagle eye

9th-level Rocketeer feature

While you are flying, your flash of genius feature has its range increased to 6o feet and you may use the feature to increase attack rolls (to hit and damage) as well as saving throws and ability checks.

Bombardier

15th-level Rocketeer feature

While flying, you may use this feature before rolling the damage dice for a spell you have cast. Replace all of the spells damage dice with an equal number of d20s. After using this feature you may not use it again until you complete a long rest. At 17th level, you may use this feature twice before needing a long rest before needing a long rest to restore expended uses.