Base Class: Wizard
Using their connection to the arcane, and their understanding of its connection to the mundane, the student of arcane infusion can empower his or her companions' equipment to help them shine. Or even make your own gear allow for a performance to impress any barbarian.
Imbue Object
At 2nd Level, the Arcane Infuser learns to imbue magical energy into items that aren't already magical. The item is considered magical after this, and loses the enchantment after you take a long rest. You may do this a number of times equal to your intelligence modifier, and may regain this ability after a long rest.
Arcane Enchantments
You may choose one of the following as the effect imbued upon the object.
- The item gains a bonus to attacks and damage equal to your intelligence modifier.
- The item gives a +2 AC bonus
- You may change the damage type of the item to an elemental one (fire, cold, lightning)
- The item weighs nothing
- The item turns invisible and can only be seen by those designated.
- The item has advantage on attack rolls against a creature of your choice (Dragon, Demon, Celestial, Giants, etc.)
Arcane Battery
At 6th level, once per long rest, you may spend a spell slot to imbue a spell of equal or lower level to the spell slot spent onto a nonmagical object. That object gains the action to cast that spell with a spell attack bonus and save DC equal to your own. It casts at the level of spell slot you used. It has charges equal to your wisdom modifier and spends one each time the spell is used. In addition, after you complete a long rest, the spell fades and any unused charges are lost.
If the object is already magical and has spent charges, you may instead spend the spell slot and recharge the used charges equal to your wisdom modifier or until full.
Natural Auras
At 10th level when you imbue an object, you may have that same effect imbued upon another object without additional cost. In addition, damage dealt with a weapon you have imbued, deals an additional 1D4 magical damage.
Infusion Master
At the 14th level, you may choose to have an enchantment be indefinite. This is chosen during the ritual to imbue the object and can't be removed without magic.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/19/2019 7:54:41 AM
|
7
|
0
|
--
|
Coming Soon
|







Comments