Fighter
Base Class: Fighter

Occasionally, a veteran warrior deems a younger hot-blooded fighter worthy of the power bestowed by infusing their arms and armor with the essence of draconic might.  These few become known as the Scale-forged.  With the knowledge given to them by their mentor, a broken drunken soldier, or even occasionally in a tattered tome or carved into the stone wall of some ancient dungeon this warrior is able to awaken the residual draconic essence left in dragon scales.  With smithy tools these destined few can work scales found or acquired into their weapons and armor to great and devastating effect.

Draconic Alchemy

3rd-level Scale-forged Warrior feature

You gain proficiency with smith’s tools, and you learn to speak, read, and write draconic.

Draconic Infusion

3rd-level Scale-forged Warrior feature

You can use dragon scales to enhance your arms and armor. You learn how to infuse your weaponry and armor with the essence of dragons.  Dependent upon which scales you use defines which additional damage or energy resistance you can place upon your arms or armor.  At later levels as you become more experienced in your art the amount of scales you can harness simultaneously increases.

Scale Powered Harness
Fighter Level Number of Scales usable for Draconic Alchemy
3rd 2
7th 3
10th 4
15th 5

Whenever you finish a long rest, you can infuse your arms or armor with draconic power.  The weapon, armor or shield remains infused with the scale until you finish a long rest.  After finishing a lo ng rest you may have the item remain imbued with the scale currently within it, or you may to rework the item with a new scale granting it new energy damage or energy resistances.  Imbued items count as Magical Items for the purpose of Overcoming Damage Resistances/Immunities.  Additionally, you can sacrifice item's infusion by absorbing all of draconic resonance into yourself to enable to use a breath weapon similar to that of its draconic origin.  The Damage of this Attack is 2d6 of the dragon's energy type.  This damage increases to 3d6 at 7th Level, 4d6 at 19th Level, and 5d6 at 15th Level.

The following is the list of scales and what energy damages, and resistances are granted.

At 3rd Level the Additional Damage Granted to A Weapon is 1D6. 

  Draconic Scale Infusion

Dragon Weapon Damage Type/Or Armor Resistance Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)
Black Dragon Scale

A scale from a black dragon.

Blue Dragon Scale

A scale of a blue dragon.

Brass Dragon Scale

A Scale from a brass dragon.

Bronze Dragon Scale

Scale from a Bronze Dragon.

Copper Dragon Scale

Scale of a Copper Dragon.

Gold Dragon Scale

Scale of a Gold Dragon.

Green Dragon Scale

Scale of a Green Dragon.

Red Dragon Scale

Scale of a Red Dragon.

Silver Dragon Scale

Scale of a Silver Dragon.

White Dragon Scale

Scale of a White Dragon.

Draconic Presence

7th-level Scale-forged Warrior feature

You Gain Proficiency in both the Deception , intimidation and the Persuasion skills.

You gain Immunity against the frightened condition and other fear effects.

Also, you gain the ability to use the dragon's Frightful Presence ability if you so chose when you make an Intimidation skill check.  The target of it must succeed on a Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Scale-forged Warrior's Frightful Presence for the next 24 hours.  The DC for this save is 8 + Charisma Modifier + Proficiency Bonus.

Draconic Visage

10th-level Scale-forged Warrior feature

The essence found in dragon scales continues to permanently alter you.  

Starting at 10th level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

Draconic Wings: You can sprout spectral draconic wings that allow you to fly at a movement of 30'.  You cannot use this ability again until you finish a short or long rest.

Scale-forged Master

15th-level Scale-forged Warrior feature

You can invoke the deeper essences found within dragon scales allowing for additional boons granted by the dragons from which they were wrought.  Also, you have learned to imbue items outside of your arms and armor with draconic infusion such as cloaks, jewelry, boots, gloves and the like.  These additional powers can be used at will 

 

 Draconic Scale Power

Dragon Power
Black

Darkness

water breathing

Swim 40'

Blue

Burrow 30'

Gust of Wind

Brass

Sleep

Gust of Wind

Burrow 30'

Bronze

fog cloud

Swim 40'

Gust of Wind

Copper

slow

[spell]spike growth[spell]

Climb 40'

 
Gold

alter self

Swim 40'

ray of enfeeblement

Green

entangle

spike growth

Swim 40'

Red

Climb 40'

earth tremor

Silver

Paralyzing Breath replaces cold breath weapon.

fog cloud

White

Swim 40'

Ice Walk as per adult white dragon trait.

Draconic Aspect

18th-level Scale-forged Warrior feature

You have become so infused with dragon essence you can call it forth to transform yourself into a winged draconic aspect of yourself with the ability to have even greater draconic boons at your command.  This transformation last until you are incapacitated, knocked unconscious, dead or its duration has ended.  The Duration for Draconic Aspect is 1 hour.  The Duration can be increased by one hour by expending a dragon scale.  This destroys the scale completely, turning it to ash.

  • You sprout spectral draconic wings from your back that grant you a flight speed of 80'.
  • You are granted a dragon's legendary resistance (3/day).
  • You can Gain 3 Legendary Actions which you regain at the beginning of your turn.  With these Legendary Actions you can:

Use a Breath Attack without expending a Scale, of a Scale in which you have Infused on a piece of item you are wearing or wielding. (Cost 3 Actions).

Make a Tail Attack as if it were an Unarmed Attack.

Make a Wing Attack as if it were an Unarmed Attack. (Cost 2 Actions).

Detect. Make a Wisdom (Perception) check.

Frightful Presence. Make an Intimidation check.  Its Range is 30' and requires a Wisdom Saving Throw.  The for the save is 8+Charisma Modifier+Proficiency Bonus.  Failure means they are Frightened for 1 minute. A creature is allowed to repeat the saving throw at the end of each of their turns.   If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

 

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