Warlock
Base Class: Warlock

You have made a pact with one of the noble rulers of the material plane, with each of these winged creatures ruling different domains across the lands. These Mighty beasts are often curious in the lives of the tiny men they watch live and die. With this curiosity they have given you a deal in order to use their power you must do their will. Be wary Dragons are fickle mistresses and might forget you just as quickly as they take their notice.

Dragon Type

You choose your patron's type or determine it randomly, using the Dragon Kind Table

1d3

Type

Colors

1

Chromatic

Black, Blue, Green, Red, White

2

Metallic

Brass, Bronze, Copper, Gold, Silver

3

Gem

Amethyst, Crystal, Emerald, Sapphire, Topaz

 

When you choose a Type you may choose a color within that type, but know the color has no bearing on the mechanics of this build.

Chromatic

Your patron type is Chromatic.

Gem

Your patron type is Gem.

Metallic

Your patron type is Metallic.

Expanded Spell List

The Hoard Keeper lets you choose from an expanded list of spells when you lean a warlock spell. The Hoard Keeper Expanded Spells table shows the hoard spells that are added to the warlock spell list for you, along with the spells associated in the table with your patron's type: chromatic, metallic, or gem.

Hoard Keeper Expanded Spells

 

Spell Level

Dragon Spells

Chromatic Spells

Metallic Spells

Gem Spells

1st

Chaos Bolt

Chromatic Orb

Command

Cure Wounds

2nd

Dragons Breath

Aganazzar’s Scorcher

Rime’s Binding Ice

Nathair’s Mischief

3rd

Fireball

Sleet Storm

Ashardalon’s Stride

Aura of Vitality

4th

Polymorph

Fire Shield

Storm Sphere

Phantasmal Killer

5th

Summon Draconic Spirit

Cloudkill

Bigby’s Hand

Destructive Wave

6th

Fizban’s Platinum Shield

_

_

_

7th

Draconic Transformation

_

_

_

Draconic Protection

Starting at 1st level you can use your reaction to give resistance to a damage type associated with your dragon patron, and this resistance lasts until the start of your next turn. You can use this feature a number of times equal to your proficiency bonus, and you reclaim these uses on a short or long rest.

 

Chromatic

Fire, Lightning, Poison, Cold, Acid

Metallic

Fire, Lightning, Cold, Acid

Gem

Psychic, Thunder, Force, Necrotic, Radiant.

Draconic Leap

Draconic Leap 

Starting at 6th level, your patron gives you temporary access to their physical abilities. As a bonus action you can choose to sproat spectral wings and leap through the air giving you a flying speed equal to your movement speed. You may use this ability a number of times equal to your proficiency bonus, and you reclaim all uses on a short or long rest.

Stalwart Spirit

Stalwart Spirit

Starting at 10th level, your patron teaches you how to steady your mind and exert your presence on others. You are immune to being frightened, and when another creature attempts to frighten you, you can use your reaction to turn the fear against them. The creature must succeed on a wisdom saving throw against your spell save DC or be frightened by you for 1 minute or until the creature takes any damage.

One’s Own Hoard

Starting at 14th level, your patron gives you access to your own hoard. Only you have access to the hoard, which is a 30 ft. cube of interdimensional space, and is dimly lit. You know everything that goes on inside of it and can communicate with anyone inside of it. As an action you can put any object or creature into the lair, with a max of 6 creatures. If the creature is unwilling it must make a wisdom save against your spell DC. While inside, any creature (including you) has no way of knowing what goes on outside of the hoard, except through the use of spells that can reach across planes. The hoard has a constant air supply. As a bonus action you can pull any creature or object out of the hoard. While inside your hoard, you can channel the power of dragons of the highest caliber. As an action, you can channel the power of the dragon gods and use the lair action granted by your Dragon Type.

Lair Actions

Tiamat's Wrath (Chromatic)

You cast Immolation at 5th level. The target has disadvantage on the saving throw.

Bahamut's Divine Word (Metallic)

You cast Geas at 5th level. The target has disadvantage on the saving throw.

Great Ruby Dragon's Blessing (Gem)

You cast Mass Cure Wounds on all creatures within the Hoard.

 

Once you use the Lair Action Feature, you can’t use it again until a long rest.

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