Base Class: Barbarian
Close Quarters Combat, Momentum, Gambits
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Unbreakable Flow
Unbreakable Flow
Beginning at 6th level, while you are Raging, your unarmed strikes count as magical for the purpose of overcoming damage reduction, and you do not lose Momentum the first time you take damage each round.
Brutal Momentum, Practiced Grappler
Close Counter
Close Counter
At 14th level, when a creature misses you with a melee attack, you may use your reaction to spend a Momentum in order to make an Unarmed Strike against that creature. You may spend an additional Momentum when you make the attack. If you do and the attack hits, the creature is knocked prone.