Base Class: Sorcerer
The Darkness
You have the power of necromancy linked within you. It is not the power if death itself, as almost no mortal could withstand that, but rather pure necrotic energy that can be used to create a mirage of life, make an object made of pure dark energy, or grab, stretch, and contort souls to your will, or of course, make death bow down to you. These sorcerers are often hated, seen as bringers of death and destruction. However, that is almost always untrue. Many of them are witch doctors, keeping away death. Or protectors of a town, keeping away the very type of energy fueling them.
Inner Necromancing.
Your link to the dark forces of death allow you to control it at will. You may learn any spell from the school of necromancy, and treat it as if it was a sorcerer spell. You must obey all other restrictions to spell choosing.
Curse From Within
At 1st level you can unleash the negative energy swirling within you. As a bonus action you can wreath yourself in dark energy, as your eyes start shining. For 1 minute you gain these benefits.
- Darkvision
- Any creature that melees or touches you takes necrotic damage equal to charisma mod.
Unnatural Atraction
At 1st level, you can control the energy of death radiating off of a corpse. If a creature dies in front of you, and it's not undead or a construct, you can absorb its life force and gain hit points equal to your proficiency bonus + sorcerer level, or you can give this buff to an allie.
Unearthly Connection
At 6th level when you create undead using a spell that only creates one undead, you can use it to bring to life one more corpse or skeleton you can see, completely free. You can use 4 sorcery points per undead to give them temporary hit points equal to charisma mod + proficiency bonus. Able to use this feature up to your intelligence mod. Also, when you have undead under your control, you gain resistance to necrotic damage. At this point, you are almost one with the death within. You have a resistance to being poisoned. You no longer have to eat or drink, and you dont age. You can live up to 2-3 centuries.
Inner Good Boy
At 14th level, you can summon your spirit animal that's been corrupted by your magic. From within the earth, summon an undead steed using 4 sorcery points. You can choose any one of these depending on your race. This can only he used 2 times per long rest.
- Tiefling: Giant Bat
- Elf: Elk
- Human: Warhorse
- Halfling: Giant Weasle
- Gnome: Mastiff
- Dwarf: Giant Badger
- Half-Orc: Warhorse
- Half Elf: Warhorse/Elk
- Dragonborn: Giant Lizard
They all have an ac of your dexterity mod + charisma mod + proficiency score. They cant attack, but you can attack while riding them.
(un)Deadliest Necromancer
At level 18 you can summon a swarm of skeletons from the earth, up to a number of charisma mod + intelligence mod, up to 10, and a minimum of 2. Each undead raised uses 2 sorcery points, and doesn't use a spell slot. Can use up to your intelligence mod per long rest.
Also, as a bonus action you can use 4 sorcery points to channel the dead spirit of a dragon. You gain wings and a flying speed of your speed and hovering. Role a d10 to determine your color. You can add a d4 to your damage if the spell you use has the same element as your color, and you and your current undead gain immunity to that element.
- Black: acid
- Blue: lightning
- Brass: fire
- Bronze: lightning
- Copper: acid
- Gold: fire
- Green: poison
- Red: fire
- Silver: cold
- White: cold
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