Base Class: Sorcerer
Your body is physically infused with magic as a result of arcane implants. This allows you to manipulate magic and your own bioelectricity in ways previously unheard of.
Magic Resilience
Your implants make you more resilient and harder to harm. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Additionally, they project a magic shield around you at all times.. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.
Arcane Flow
Magic flows through your body at all times, you know it well, and know how to redirect it. You gain advantage against spell attacks for 10 minutes at the cost of 1 sorcery point.
Electric Soul
Starting at 6th level, when you cast a spell that deals lightning damage, you can add your Intelligence modifier to one damage roll of that spell.
Discharge
Beginning at 18th level, you can channel the electricity and magic that course through your body into a violent outburst with a 60ft. radius. It deals 3d8 lightning damage to all creatures within the radius. You can only do this once per short rest.







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