Base Class: Cleric
You are a priest or priestess of perhaps a moon goddess, like Selune, or some other deity of the stars. You specialize in calming and healing your allies, like the soothing balm of a summer's evening.
Twilight Domain Spells
Starting at 1 Level, you gain domain spells at the cleric levels listed in the Twilight spells table. See the Divine Domain class feature for how domain spells work.
|
1st Level |
Faerie Fire, Sleep |
|
3rd Level |
Moonbeam, See Invisibility |
|
5th Level |
Aura of Vitality, Slow |
|
7th Level |
Hallucinatory Terrain, Greater Invisibility |
|
9th Level |
Circle of Power, Wall of Light |
Bonus Cantrips
At 1st Level, you gain the Dancing Lights and Gust cantrips, if you don’t already know them.
Eyes of Dusk
At 1st Level, you’ve been granted the ability to see through the deepest gloom. You have darkvision out to a range of 60 feet. In that radius you can see in dim light as if it were bright light and in darkness as if it were dim light. If you already have darkvision due to a racial ability, its range increases by 30 feet, to a maximum of 80 feet.
Channel Divinity: Twilight Sanctuary
Starting at 2nd Level, you can use your Channel Divinity to refresh your allies with soothing twilight.
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 15 foot diameter, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute, or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
- You grant it temporary hit points equal to 1d 4 plus your cleric level, to a maximum of 10. These temporary hit points last the duration of your Channel Divinity ability.
- You end one effect on it causing it to be charmed or frightened.
At 11th level, the temporary hit points you can grant increases to a 1d8 plus your cleric level, to a maximum of 20, and the diameter of the sphere increases to 25 feet.
Also, your sphere allows you to bestow the additional benefits to those inside it:
- You can end one effect on them causing them to be blinded or deafened.
Sunset Stride
Starting at 6th Level, you can draw on the power of the suns’ afterglow to rise into the air. As a bonus action as long as you remain in dim light or darkness, you can magically give yourself a flying speed of half your walking speed (rounded down) for 1 minute. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses after a long rest.
Divine Strike
At 8th Level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d 8 radiant damage. When you reach 14 Level, the extra damage increases to 2d 8.
Twilight Shroud
At 17th Level, the Twilight Sanctuary you summon offers a protective embrace: you and your allies are under half cover while in the sphere you create.
Your sphere of twilight now allows you to bestow the following additional benefits to those inside it:
- You can end one effect reducing the target’s hit point maximum.
- You can nullify any reduction to their ability scores.
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