Base Class: Bard
The college of strings is about laying down those sick solos, playing those power cords until your fingers bleed and your audience's minds have been thoroughly blown. Not only with lute, or guitar, but with any stringed instrument. Get to playing!
Bonus Proficiencies
When you join the college of strings at 3rd level, you gain proficiency in the Performance skill if you don’t already have it, and with all string instruments. Your proficiency bonus is doubled for any Charisma (performance) check you make using a string instrument. Examples of string instruments are the Lute, the Lyre, and the Viola.
Power Chords
Starting at 3rd level, you earn how to use your string instrument to manipulate the flow of magic around you. As an action, you may spend a bardic inspiration die to use your string instrument to perform a power chord.
Forceful Chord. You strike a chord causing a wave of force to erupt from your instrument. Each creature in a 30-foot cone originating from you must succeed on a Dexterity saving throw versus your spell save DC, or be pushed back 10 ft. and knocked prone.
Shielding Chord. You strike a chord causing a wall of sound to wrap around and protect you. Until the start of your next turn, you gain a bonus to your AC equal to your Charisma modifier. (minimum of 1)
Slicing Chord. You strike a chord causing ghostly blades to shoot out toward a target. Make a Ranged Spell Attack against a target within 60 ft., on a hit the target takes slashing damage equal to your bardic inspiration die + your Charisma modifier (minimum of 1).
Magical Chords
At 6th level, when you use your action to cast a cantrip, you can perform a power chord as a bonus action.
Performing for an Audience
Additionally, starting at 6th level, you gain a bonus to any Charisma check you make equal to the number of allies you can hear and see within 60 feet of you (maximum of 5).
Improved Magical Chords
At 14th level, when you use your action to cast a spell, you can perform a power chord as a bonus action.
Ensnaring Solo
Starting at 14th level, you can conjure ghostly wires from your instrument ensnaring your victims. As an action, choose a number of creatures equal to your Charisma modifier, that you can see within 60 feet of you, those creatures must succeed on a Dexterity saving throw versus your spell save DC, or become restrained by ghostly wires. Whenever you perform a power chord, creatures grappled by this feature take slashing damage equal to your Charisma modifier (minimum of 1). A creature restrained by this feature may use their action on their turn to make a Strength saving throw versus your spell save DC to try and escape.
Once you use this feature, you must finish a short or long rest before you can use it again.
Makes me think of the Roundtable Rival music video by Lindsey Stirling. Love it. :D
One of the best subclass's I've ever seen.
Not a problem, I'm pretty sure we adjusted someone else's homebrew into this so might as well spread the wealth!
Fun class, and a nice way to make bardic inspiration more than just a support option. Any chance you'd be alright with me sharing this class elsewhere?
Fellow Viola?