Sorcerer
Base Class: Sorcerer

Your elemental powers have risen up within you, giving you powers of magic from the Eidolons.

Eidolon Ancestor

At 1st level, you choose one type of elemental as your ancestor. The damage type associated with each elemental is used by features you gain later.

Eidolon Ancestry
Eidolon Damage Type

Time

Psychic

Earth

Force

Fire

Fire

Water

Cold

Air

Force

Life

Psychic

 

 

   

Death

Necrotic

 

 

You can speak, read, and write Primordial. Additionally, whenever you make a Charisma check when interacting with elementals, your proficiency bonus is doubled if it applies to the check.

Air

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

Death

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

Earth

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

Fire

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

Life

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

Time

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

Water

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

Elemental Resilience

As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

Elemental Affinity

Starting at 6th level, when you cast a spell that deals damage of the type associated with your Eidolon ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

Wand of the Sorcerer

Your arcane focus has changed. There are now ribbons of elemental material around the wand, and the wand has turned to the material that is most related to your element.

Elemental Bursts

At 14th level, you gain the ability to create bursts of your Eidolon Ancestry damage type. You can create these bursts as a bonus action on your turn.

Eidolon Presence

Beginning at 18th level, you can channel the dread presence of your Eidolon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

Previous Versions

Name Date Modified Views Adds Version Actions
10/8/2023 10:42:43 PM
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