Druid
Base Class: Druid

This class allows you to let the spirits of your ancestors inhabit your body, gaining their strength and abilities at the cost of your spells, using them instead to act as a channel into you.

Spiritual regeneration

You can expend a wild shape charge to regain 1D10 HP.

Ancestral spirits

Staring at second level, you lose all of your levelled spells in order to use spell slots to channel your ancestors strength. Using their base templates, per level of spell past the first level will give them an additional 15 hp, and access to their higher level abilities ,if applicable.

Spiritual Strike

Starting at 3rd level, your attacks in ancestral form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Spiritual Trance

Staring at 6th level, spending an additional spell slot to channel your ancestral spirit allows you to gain full control of their potential for 1 minute, equivalent to a 9th level spell slot. Saying over this time limit, will cause you to take 5 damage per round, with an additional 5 stacking each round.

Spiritual Fury

Starting at 10th level, You call upon the fury of your ancestors to guide your blows. Equal to your spellcasting modifier, you can gain a +5 to a damage roll, increasing to a +10 at 14th level.

Spiritual Awareness

Starting at 6th level, you can attune yourself to the skills and knowledge of your ancestors more easily. You can add double your proficiency bonus to ability checks, equal to your level rounded down.

Spiritual Attunement

Starting at 14th level, expending one of your highest level spell slots allows you to freely change between any of your ancestral spirits as a bonus action for 10 minutes.

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