Sorcerer
Base Class: Sorcerer

You are the child of a God and as you mature you have only grown in your access to their power. 

Spiritual Bounty

1st-level Ascendant Soul feature

You learn additional spells when you reach certain levels in this class, as shown on the Spiritual Bounty Spell table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an abjuration spell from the sorcerer, warlock, or wizard spell list.

Spiritual Bounty Spells
SORCERER LEVEL SPELLS
1st Bless, Shield of Faith
3rd Prayer of Healing, Spiritual Weapon
5th Dispel Magic, Spirit Guardians
7th Banishment, Guardian of Faith
9th ScryingMass Cure Wounds

Celestial Sorcery

1st-level Ascendant Soul feature

Your celestial bloodline allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.

Bending destiny

1st-level Ascendant Soul feature

Starting at 1st level, fate is your to command. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one sorcerer point to roll an additional d20. You can choose to spend one of your sorcery points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw. Once you use this feature, you can’t use it again until you finish a long rest.

Divinity Caster

6th-level Ascendant Soul feature

Starting at 6th level, the divine power within you empowers your spells. When you cast any spell of 1st level or higher from your Spiritual Bounty Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell’s level. If you cast the spell using sorcery points, it requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell.

Angelic Sore

14th-level Ascendant Soul feature

At 14th level, you become enveloped in divine light, sprouting wings. A number of times equal to your proficiency modifier, as a bonus action you may gain an fly speed equal to your movement speed for 1 minute. 

Demi-God Endurance

18th-level Ascendant Soul feature

Starting at 18th level, You were never built far tougher then the average mortal, you can use a bonus action to activate your Demi-God Endurance, As a bonus action when you have fewer than half of your hit points remaining, you can regain a number of hit points equal to half your hit point maximum.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

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Ascendant Soul Image

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