Base Class: Monk
Monks of the Way of Fear meditate on the causes and applications of fear to empower their natural abilities. They follow no distinguishing path but freely let fear flow through them, exaggerating their fearful personas. Some become menacing stoics, stalking their prey from the shadows, others become deadly maniacs, dramatically chasing their foes. All, however, learn the discipline to turn off these personas when needed. Choosing to instead strike when least expected, dragging their victims into a realm where fear and reality meet.
Gift of Fear
3rd-level Way of Fear feature
When you score a critical hit or kill a creature, you can force any creature that can see you to make a Wisdom saving throw. On a failed save the creature is frightened of you until the end of your next turn.
Only 1 creature can be frightened of you at a time. This limitation ends when you reach 17th level.
Creatures that make saving throws against being frightened from your monk abilities become nervous of you. Nervous creatures cannot make opportunity attacks against you.
Fearful Blow
3rd-level Way of Fear feature
You have learned how to prey on a creature's fear to deal additional damage.
Fearful Blow. When you hit another creature with a monk weapon, you can spend 1 ki point to deal a Fearful Blow. The creature makes a Wisdom saving throw. On a failed save it becomes frightened of you until the end of your next turn. The damage becomes necrotic and equal to 2 rolls of your martial arts die plus your Dexterity modifier. You can use this feature only once per turn.
If the creature is nervous or frightened you can make this attack without spending a ki point. When you do so they do not make a Wisdom saving throw.
Disturbing Movements
6th-level Way of Fear feature
You draw on fear to unsettle your opponents, leaving them vulnerable to your strikes.
When you use Step of the Wind or Patient Defense you can choose one creature who can see you to become nervous of you. Creatures who cannot see are unaffected by these features.
Intimidating Maneuvers
6th-level Way of Fear feature
You leverage your monk abilities to instill fear in those around you.
When you use your Slow Fall, Deflect Missles, or Evasion feature, you can spend 1 ki point to cause a creature who can see you to make a Wisdom saving throw. On a failed save the creature becomes frightened of you until the end of your next turn. Creatures who cannot see are unaffected by these features.
Horrendous Relocation
11th-level Way of Fear feature
You harness the power of fear to break reality itself, allowing you to teleport your body in impossible ways. You gain access to the following feature.
You designate a location within 60ft that you can see or reasonably sense and attempt to teleport there. The location must be at a defined location such as, inside a closet, behind a door, around a corner, etc.
If a creature would come across this location such as opening the door or turning a corner, you can use your reaction to teleport to that location. After you do so you can immediately make a Fearful Blow without spending a ki point.
Fear Incarnate
17th-level Way of Fear feature
Your mastery of fear has made you an unkillable force, granting you the ability to stave off death.
When you drop to 0 hit points you reappear in an unoccupied space within 60ft of you at the start of your next turn with full hit points. Until the start of your next turn, you cannot die.
Until the end of your next turn, you radiate a fearful aura within 15ft of you. Creatures within the aura are Frightened of you.
You cannot use this feature again until you complete a Long Rest.
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