Base Class: Wizard
Improved Conjuration Wizard
Conjuration Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy a conjuration spell into your spellbook is halved.
Enhanced Familiar
At 2nd level, you add the Find Familiar spell to your spellbook if it is not there already. When you cast the spell, the spell has a casting time of one action. In addition, the range at which you can communicate with your familiar telepathically and see through its senses is unlimited.
Advanced Conjuration
At 6th level, you draw upon your magic to summon creatures to fight for you. As an action, you can spend any number of spell-slots to summon or conjure a total number of creatures equal to the total level of the spell slots expended. The summoned creatures appear within 100 feet of you. For example, if you expend spell-slots with a total level of 10, you can summon as many creatures with a total CR less than or equal to 10. However, you cannot summon any creature with a challenge rating that exceeds your wizard level by more than one.
You can mentally command any creature you summon with this feature. The creature takes its turn immediately after yours. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete or a new order is given. Creatures summoned through this feature last until they are killed or they are dismissed as a bonus action.
Focused Conjuration
Beginning at 10th level, while you are concentrating on a conjuration spell, your concentration can’t be broken as a result of taking damage.
Durable Summons
Starting at 14th level, any creature that you summon or conjure with your Advanced Conjuration or create with a conjuration spell may use your saving throws in place of theirs, their attacks count as magical, and they gain a bonus to their hit points equal to your wizard level.
Previous Versions
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8/1/2022 1:19:22 AM
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8/1/2022 5:56:02 PM
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