Base Class: Sorcerer
Tainted Ancestors
Not always does a sorcerers power come from something that is naturally in their blood. Sometimes over the course of a family's linage, their blood becomes tainted by external monstrosities. At some point in your ancestors lives, the're blood was infected by an ooze, and you found that your blood contains a strong variant of that.
A Tainted Ancestor is seen as an anomaly to those that can cast spells. Researchers of the various arcane schools may take excessive interest in your past and your future growth. Unknown circumstances that lead to your arcane powers are too appealing to leave alone.
Some may doubt your strength, and others might even laugh at your family line, but a strange hidden power boils in your blood and progress can be seen in due time.
Tremorsense
At level 1, you gain a tremorsense of 30 ft. If you concentrate, you can extend the range to 60 ft but cannot move while doing so.
Tainted Sheen
Ever since your powers emerged, you've found that parts of your skin have slowly begun to look like they're covered in thin layers of slick ooze. Those locations are damp and rubbery to the touch while sometimes tinted different colors. You also find that your blood is more acidic than it should be, sometimes causing harm to those coming in contact with it.
At level 1, when you aren’t wearing armor, your AC equals 12 + your Dexterity modifier (increases to 15 + Dex at lvl 18).
Additionally, twice a day, when hit with a melee weapon attack, you can use your reaction to emit a small acidic mist from a wound, dealing 1d4 + CON (1d8 + CON at lvl 6 ) acid damage to the attacker.
Amplify Origin
Starting at 6th level, you can spend a sorcery point to give yourself one of two traits. Slick Layer or Transparent Layer .
Slick Layer. For 15 minutes, the creature covers itself in a thin layer of ooze which allows it to move through a space as narrow as 1 inch wide without squeezing. They can do so while wearing their armor and carrying small objects (not creatures). This also allows them to freely move through spaces other creatures occupy, still triggering any attack of opportunity's if leaving their threat radius.
Transparent Layer. For 15 minutes, your body covers itself in a layer of transparent ooze which hides the creature when not moving. It takes a successful DC 15 Wisdom (Perception) check to spot the creature that has neither moved nor attacked. A creature that tries to enter the transparent creatures space, while unaware, gives the transparent creature an immediate action. To hide while in combat, you use your action to hide (no roll needed) and cannot have moved that turn. If you move, attack or cast spells, you become visible.
Tainted Traits
At 14th level, you gain the ability to move along walls and ceilings, gaining the spider climb spell effect, and you gain the ability to corrode objects of your choice with your touch. You can do so as a bonus action on your turn. It lasts until you cancel it as a bonus action on your turn. Your corrosive touch deals 4 acid damage to objects a every 6 seconds while in contact with you.
Tainted Dominance
Through the mastery of your tainted genes, you pull the best aspects of your ancestry and suppress the worst. Your Unarmored defense becomes stronger and any acid spells cast become stronger.
At level 18, your Unarmored defense is now 14 + Dex modifier.
Also, any spells that cause acid damage gain an extra 1d4 per spell slot lvl used in casting it.
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