Sorcerer
Base Class: Sorcerer

You are a special sorcerer that is able to control time and space a bit to help in and out of the battle field able to reverse time, teleport you, allies, or enemies. You were born with this power due to being part of a special clan called the Time Keepers.

Time Freeze

You learn how to stop time for a few seconds giving you the ability to gain a extra attack, bonus action, and get a extra half of your movement speed while you have time frozen. You can also choose up to 2 allies to not be affected by time freeze and they get the buffs as well. You can do this by using 1 sorcery point.

Switch

You can use 1 sorcery point to switch anyone in a 40ft radius with yourself or a ally or enemy. If the enemy is making a attack and you switch them with yourself or someone else they either miss or hit a persons 5ft away. This is a reaction.

The user also learns Misty Step and Teleport.

Time of before or after

You look at a creature and it must make a INT saving throw and if they fail they either see a good memory of their past or a memory that they will have in the future causing them to be unable to attack until their next turn and attacks on these creatures have advantage and their saving throws have disadvantage. But if they pass they are able to attack still. You can use this by using 3 sorcery points.

Time Blow

Once you activate Time Freeze and you attack with a action or bonus action you deal a extra 3d10+ CHA modifier. This can also work if you have a ally attack while you have Time Freeze for them as well. But the action or bonus action must be melee but guns do apply.

Spacial No U

You use 3 sorcery points to use Spacial No U and create a portal to send a attack back to the enemy automatically hitting them. You can also use it to help a friend that you can see in a 35ft range.

Spacial Room

You create a room that changes the battlefield using 5 sorcerery points and outside affects like ship canons, cave attacks, and covers are no longer able to affect you and anyone in the battlefield. This room stays for the rest of the battle or until you are impaled or knocked out.

Reverse Time

You use 7 sorcery points to reverse time on a creature, ally, enemy, or yourself. This can revive a dead teammate up to 10HP, let someone redo a saving throw and give them advantage on it, make someone redo a saving throw with disadvantage, let someone either reroll a attack roll with advantage or disadvantage, send a creature back where they were before they moved, and fix broken items. All of this can be done as a action or bonus action but the ally, opponent, or creature must be in 100ft.

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