Base Class: Warlock
You have made a pact with a being as old as recorded history. Maybe you found a discarded book in a junk shop that compelled you to sign it. Perhaps you found a library in a secluded part of town, and the librarian took a particular liking to you. However you forged this pact, you are compelled to collect and store the knowledge of the past and present for future generations to come.
Expanded Spell List
The Archivist lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Archivist Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | detect magic, identify |
| 2nd | augury, detect thoughts |
| 3rd | clairvoyance, tongues |
| 4th | arcane eye, divination |
| 5th | legend lore, modify memory |
Charming Wit
At 1st level, choose 2 Intelligence based skills (Arcana, History, Investigation, Nature, Religion). Add your Charisma modifier to any checks made with these 2 skills.
Arcana
Add your Charisma modifier to your Arcana skill.
History
Add your Charisma modifier to your History skill.
Investigation
Add your Charisma modifier to your Investigation skill.
Nature
Add your Charisma modifier to your Nature skill.
Religion
Add your Charisma modifier to your Religion skill.
Quill of the Eternal
Starting at 6th level, your patron has gifted you a magic quill. This quill enables the holder to record anything into the pages of a journal or book at an almost blinding speed. You are able to copy over any one nonmagical text or book for your personal library over the course of a short rest, or two if you're doing it over a long rest. In addition, a willing creature can take hold of this quill and record their life experiences and memories over the course of 8 hours.
Once per long rest, while touching a book holding the recorded memories of another, you can use an action to gain any one proficiency that the original writer has/had. This proficiency lasts until the end of your next long rest.
Secret Library
Starting at 10th level, you gain the ability to create your own extradimensional library. Once per long rest, you and up to 5 creatures of your choice may enter your library. When you use this ability, the next door you open leads to your library. The inside of the library is fairly consistent in having walls lined with bookshelves, as well as tables and chairs in a central area for studying. Any extra furnishings and decorations can be as you like. Anything being recorded using your magic quill is done twice as fast if done within this library. The library lasts up to 8 hours, after which anyone remaining is dropped in the room that the original door led to, and any books they had out are magically returned to the shelves.
Knowledge is Power
Starting at 14th level, you gain the ability to share your experience with others. If you give a book of your recorded experiences to someone, they can add your Charisma modifier to any one skill that they are proficient in. They can change the skill that gains this benefit at the end of a long rest. You can create a number of books equal to your proficiency bonus.
A creature in possession of one of these books can cast 1 spell from your spell list once per short rest. This spell uses your spellcasting ability modifier and spell save DC when determining the stats for the spell.
In addition, you gain the ability to access your library at will with no time limit
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/3/2022 4:39:30 AM
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40
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3
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0.5
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Coming Soon
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