Base Class: Fighter
Fighter that has either lived in the Pantheon of the Anemo for a long time or was born there and has gained a strong affinity with Wind and Lighting elements
Kaze Strike
Harness wind around you into your hand to deliver a close ranged air attack
Zephyr Slash
Harness the wind around you and make a sharp current around your hand to deliver a cut or stab to a opponent.
Altostratus Owl
Summon a Owl made of wind and clouds to either fight beside you or to ride. The owl can cary up to 500 pounds and has a flight speed of 80ft.
In battle:
AC = 10
HP = 20
Feather Blade Storm up to 3d6 slash damage
Blade Of Notus
Once every battle. Summon a katana made purely out of compressed air you can deliver a an attack and if it connects deal 2d8 slashing damage also as a move turn the katana into a light beam and fire it at a target they must make a DEX save throw to attempt to move out of the way on a fail take 3d10 force damage
Sylph's Vortex
Trap a target in a sphere of intense winds the wind cuts at the target or targets they will have to make a STR saving throw to be able to jump out of the vortex they will remain trapped for 3 turns unless the user deactivates the spell. The target can roll a STR saving throw to attempt to jump out otherwise take 4d8 damage every turn.
Fujin’s Blessing
Add 1d6 force damage to all attacks. While in this state add 2 to CHA WIS INT save throws and actions in general. This transformation last for 1 minute. Once used the user must take a long rest or a short rest in order to reuse this form.
Rajin’s Blessing
Focus the lighting around you into an aura that add 2 to all STR DEX and CON actions and saving throws. Add 1d6 electric damage to all attacks unless they miss.
Aether’s Aura
Harness the air and lightning to perfection to create a aura around you and create 9 floating orbs of condensed air and lightning that float behind you in an arc form. While in this state add 3 to AC and gain 5 HP and if you are at max 5 temporary HP. Add 3 to all checks and actions when in this form. Each of the Aether orbs can be used to attack but once used it cannot be used
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