Base Class: Ranger
The Crimson Archer is a support based Ranger subclass that allows you to assist your allies and weaken your enemies.
Crimson Spells
Your connection to blood magic has given you access to a new array of spells.
Crimson Blessing
At 3rd level, your connection to nature allows you to bend blood to aid, or harm others. You gain Crimson dice equal to double your proficiency bonus, these dice are d6s. You can expend these dice to fuel the following features:
Crimson Needles - When you hit an enemy with an attack you can choose to use one of your Crimson dice to debilitate them. The next time they make an attack roll or ability check, they must roll the crimson dice and subtract an amount equal to the number rolled.
Sanguine Assistance - When you take the attack action, you may replace one of your attacks to fire an arrow made of your blood into your teammate, empowering them. You take damage equal to the amount rolled on the crimson dice, the targeted ally heals that amount, and their next attack roll or ability check has that amount added to it.
The size of these dice increase to d8s at 7th level, d10s at 11th level, and d12s at 15th level.
Sanguine Advancement
Starting at 7th level, your understanding of hemomancy has improved, giving you more ways to manipulate blood.
Sluggish Hemocraft - When you hit an enemy with an attack roll, you may use one of your crimson dice to reduce their movement speed by the number rolled multiplied by 5.
Invigorated System - As an action, you expend a crimson dice and touch one willing creature. That creature gains a bonus to every Constitution saving throw they make in the next minute.
Hemogenic Restitution
Starting at 11th level, your manipulation of blood has become supremely efficient, allowing you to wield it without a second thought. As a reaction to an attack being made against a creature you can see, you can use a crimson dice and subtract it from the total. The creature making the attack also takes necrotic damage equal to the amount rolled on the die.
Crimson Death
Starting at 15th level, your mastery of hemocraft is unrivaled, and now offers even swifter defeat to your foes. All of your attacks now deal additional necrotic damage equal to a roll of your crimson die. In addition when you use a crimson dice as a part of the attack action, you may make one additional attack. This additional attack can only be done once per turn.
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