Base Class: Paladin
Protector of Dreams
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Dreamer's Wrath. As an action, you can imbue your weapon with the power of dreams using your channel divinity. Any target dealt damage from your weapon takes an additional 1d8 psychic damage. Any target you see in a 30 ft. range and is not obstructed by cover can be attacked with this weapon as though they were in melee range to you. This counts as a melee attack.
Conquer Nightmares. As an action, you emit an aura of unbridled good dreams using your channel divinity. Your aura extends in a 10 feet radius from you. Willing creatures in the aura have advantage on saving throws. Any targets you choose within the aura has disadvantage on saving throws. This aura lasts 1 minute.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Dreams Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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|
5th |
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|
9th |
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13th |
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17th |
Aura of Dreams
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be frightened
At 18th level, the range of this aura increases to 30 feet.
Oliyah's Guidance
Beginning at 15th level, you a permanently gain resistance to psychic damage.
Dream Burst
At 20th level, as an action, you can release a burst of dreams and aspirations out from your body in a brilliant flash of up to 40 ft. Any target you choose becomes blinded for 1 turn.
For one minute, when a target that was effected begins its turn, it takes 10 psychic damage.
In addition, when you Dream Beast, your target's must make a wisdom saving throw or take their actions moving as far from you as possible within reason. They may repeat this saving throw on their turn. Any damage dealt to the target will cancel the effect.
Once you use this ability, you must take a long rest before you can use it again.
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