Monk
Base Class: Monk

Liu Xian watched as Master Chen went into his stance. In a flash he struck the training dummy more times than he could count. "And that my pupil is the secret of the centipede. Its multiple strikes will allow you to overcome your enemies defenses most assuredly. Now, back to your training." The young man turned and began thrusting his fists into the purple tinged sand that filled the clay vases. He still had a long way to go. 

Deep within the monasteries of the Sapphire Empire exists a sect of monks that are the personal bodyguard of the royal family. These monks practice an age old tradition of infusing the traits of poisonous insects into their martial training. This is the Way of the Five Venoms. Developed by Master Kwon Do, the Way of the Five Venoms seeks to improve the practitioners innate abilities while providing them with unique and effective ways to not only kill but also to subdue their targets when necessary.   

Aspect of the Serpent

At 3rd level when you choose this tradition your first technique you are taught is to mimic the deadly serpents of the Sapphire Empire. You are able to reach deep within yourself and produce a deadly and poisonous spray to inflict great harm onto your opponents. 

You are able to cast the Poison Spray cantrip as many times per day as your Constitution bonus (minimum of 1). The target creature must succeed on a Constitution saving throw or take 1d12 poison damage.

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12). You regain uses of this ability after a short or long rest. 

Aspect of the Centipede

At 6th level you are taught how to attack with as many blows as a centipede. 

This feature activates when you perform a Flurry of Blows. If any strike after a Flurry of Blows is a natural 20 roll you may perform another Flurry of Blows without spending a Ki point. You may continue to do this until you no longer roll a natural 20. 

At 11th level your Flurry of Blows gives you 3 attacks instead of 2.

You may use this feature a number of times equal to your Dexterity bonus (minimum of 1). You regain charges after a short or long rest. 

Aspect of the Black Toad

Also at 6th level you learn channel the natural defenses of the venomous Black Toad. When grappled you may use your reaction and spend 2 Ki Points to secrete a viscous thin membrane through the pores of your body. Your opponent must make a Constitution check. On a failed roll the target takes 3d8 acid damage and fails the Grapple check. On a succesful roll the target takes half damage and continues the Grapple check. 

Aspect of the Lizard

At 11th level you learn how to use the skills of the deadly lizards of the Sapphire Empire. 

  • Tokage - You have become like the Shade Lizards that cling to the walls of temples and homes in the Sapphire Empire. When you spend 2 Ki Points you are under the effects of a Spider Climb spell. This effect last for as many rounds as your Constitution bonus. You regain use of this ability after a short or long rest.
  • Dokukage - You have become like the Great Muta Dragons,, tiny but lethal creatures found in the wild lands of the Yusanagi Forests. When you spend 2 Ki Points you may cast Cloudkill as per the spell without any components. You may spend an additional Ki Point to increase the effectiveness of the spell up to a maximum of 3 Ki Points. Each additional Ki Point adds another 1d8 of damage to the spell. You regain the use of this ability after a short or long rest.

 

Aspect of the Scorpid

At 17th level you have reached the pinnacle of all of your torturous training and have learned how to manipulate your Ki into creating a poisonous strike that yields varying yet deadly results. 

  •  Dokuhebi (Viper) – On a successful attack roll you can spend 4 Ki points and poison your target for 1d4 per your Monk Level.  Your target must make a Constitution save   On a failed save your target continues take the same amount of damage at the start of each turn for a number of turns equal to your Wisdom modifier. On a successful save your target takes half damage and the poison ends on its next turn.  You regain use of this ability after a long rest. 
  • Sasori (Scorpion) – On a successful attack roll you can spend 4 Ki points and poison your target for 2d12 + your monk level. Your target must make a Dexterity save. On a failed save your target continues to take damage at the start of each turn for a number turns equal to your Dexterity modifier and their movement rate is reduced to 0 for a number of rounds equal to your Dexterity modifier.  On a successful save your target takes half damage and the poison ends on its next turn. You regain use of this ability after a long rest.   
  • Hikigaeru (Toad) - On a successful attack roll you can spend 4 Ki points and poison your target for 3d10. Your target must make an Intelligence save. On a failed save your target continues take damage at the start of each turn for a number of turns equal to your Intelligence modifier and your target fights at disadvantage on all attack rolls, saving throws and checks. On a successful save your target takes half damage and the poison ends on its next turn. You regain use of this ability after a long rest.  

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