Base Class: Sorcerer
You have been influenced by the natural magic of the Feywild. Maybe you have fey blood in your background or were under the influence of a hag. Regardless of your origin you now have the mischievous deal making power of creatures in the Feywild.
Fey Deal
You can make a magical deal with a creature in order to protect yourself. As an action you propose a deal with a creature within 30 ft of you that can understand you. Make a Charisma (persuasion) check vs the creatures Wisdom (insight) check. If you succeed the creature is charmed by you. While charmed in this way the creature can’t damage you in any way or it takes 3d6 psychic damage and the effect ends. The effect also ends after 10 minutes or you damage the creature in any way. You can use this feature once and then can’t use it again until you finish a long rest.
Natural Charm
Expert Negotiator
At 14th, when you use you fey deal you can add a number of creatures equal to half your Charisma modifier (rounded down) that are also under the protection effect. When the protection effect ends on a creature it only ends on that creature and all other creatures under the protection effect continue to have it.
Exalted Charmer
When you reach 18th level as an action you can enter an exalted state. For 1 minute you have the following effects -resistance to all damage from a creature under your fey deal. -the damage from your fey deal when a creature damages you increases to 10d6. -a creature is still affected by your fey deal even after damaging you. The effect still ends if you deal damage to the creature.
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