Paladin
Base Class: Paladin

The Oath of Shadow implores a paladin to live a life of secrecy and frequent anonymity. Akin to the Monks of the Way of Shadow, stealth and subterfuge reign supreme in the ideals of these paladins. Closely tied to the illusory mechanisms behinds smoke, cinder, ash and smog, paladins of the Oath of Shadow, beckon mist and control it as their will. Missions taken by each are often far from dignified. These paladins closely follow enemy's path of destruction, for where there is fire, there is smoke.

TENETS OF SHADOW

The tenets of the Oath of Shadow hold a paladin to a high standard of secrecy and furtiveness.

Reticence. On occasion, the truth must be hidden. Keeping it from others is only for their protection.

Obedience. Most begin this path from a darker place in life. It is important that structure and order dictate action from then on.

Shelter. Aggressive behavior is the path of least resistance, protecting others suffering from it, is the corrective road.

Shadow. Darkness is often misconstrued with evil, but darkness is the method of protection for those hurt by the light.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Shadow Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Shadow Spells

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Umbral Lurch. You can use your Channel Divinity to travel great distances through shadow. As a bonus action, you can teleport up to 120 feet to an unoccupied space you can see that is in dim light or darkness.

Smoldering Resistance. You can use your Channel Divinity to protect those who need it most. Immediately after an attacker within 30 feet of you deals damage with an attack against a creature other than you, you can use your reaction to grant the creature resistance to bludgeoning, piercing, and slashing damage for 1 minute or until you cast a spell.

Aura of Obscurity

Starting at 7th level, you emit a light mist that may hide you and your allies. You and friendly creatures, within 5 feet of you, become lightly obscured to others. In addition, if you aren’t incapacitated, you may use a bonus action to thicken the fog, becoming heavily obscured to others.

When you reach 18th level in this class, the range of the aura increases to 10 feet.

Smoke and Mirrors

Starting at 15th level, you have become a practitioner of powerful illusory and stealthy techniques. You gain proficiency in the Stealth skill and gain the minor illusion cantrip if you don’t already know it.

Additionally, if armor you are wearing normally imposes disadvantage on Dexterity (Stealth) checks, you may ignore this property.

Champion of Shadow

At 20th level, you become a true paragon of shadow. You can cast the darkness spell at will.

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