Base Class: Paladin
Dragon Knights are paladins that have Draconic Ancestry and serve a dragon, brood of dragons, or simply uphold the values of their dragonkin. They gain spells and abilities that are reminiscent of their draconic ancestry. An Oath of the Red Dragon Knight might hurl fireballs while commanding fire elementals or red dragon wyrmlings. Ultimately, the Dragon Knight will awaken their heritage and ascend, gaining the ability to polymorph into a bipedal hybrid dragon form.
To take the Oath of the Dragon Knight is to embrace the power and majesty of Dragons. What this means in practical terms can vary widely, particularly based on the type of dragon the paladin can trace its ancestry to. Gold Dragon Knights might serve to bring peace and justice to the land. Red Dragon Knights might desire the acquisition of territory and the subjugation of those who dwell there.
TENETS OF THE DRAGON KNIGHT
Power. Use your draconic power as a dragon of its type would.
Wealth. Acquire a great hoard of wealth.
Quest. Accomplish great deeds to grow your legend.
Fury. Rend, Sunder, and Obliterate those who stand against you.
Draconic Ancestry
You have draconic ancestry and must choose the type of dragon your ancestor is/was. This choice will grant damage resistance based on the damage type of the chosen dragon's breath weapon, additional hit points, and Darkvision of 60 feet. It will also affect your Channel Divinity, Oath Spells, Dragon Knight Ascension, and Dread Aspect features. Consult those features for details.
In addition, you can gain purely cosmetic changes of your choice to align your appearance with your dragon ancestor. If you are bipedal, you must remain bipedal. You cannot sprout wings or develop any new natural weapons. Examples might be draconic looking eyes, thin scales on your body, a draconic tongue, pointed teeth, etc. These changes occur when you take the oath, the magic of which awakens some of your draconic ancestry.
If you are a dragonborn or have other features that involve draconic ancestry, you must choose the same type of dragon ancestry here.
Black Dragon
Your ancestor is a Black Dragon. You gain resistance to Acid Damage.
Blue Dragon
Your ancestor is a Blue Dragon. You gain resistance to lightning.
Brass Dragon
Your ancestor is a Brass Dragon. You gain resistance to fire.
Bronze Dragon
Your ancestor is a Bronze Dragon. You gain resistance to lightning.
Copper Dragon
Your ancestor is a Copper Dragon. You gain resistance to acid.
Gold Dragon
Your ancestor is a Gold Dragon. You gain resistance to fire damage.
Green Dragon
Your ancestor is a Green Dragon. You gain resistance to poison.
Red Dragon
Your ancestor is a Red Dragon. You gain resistance to fire.
Silver Dragon
Your ancestor is a Silver Dragon. You gain resistance to cold.
White Dragon
Your ancestor is a White Dragon. You gain resistance to cold damage.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of the Dragon Knight Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of the Dragon Knight Spells
| Paladin Level | Spells |
|---|---|
| 3rd | shield |
| 5th | alter self |
| 9th | fear |
| 13th | private sanctum |
| 17th | hallow |
In addition to these spells, you will gain additional Oath Spells based on your Draconic Ancestry selection.
Black Dragon
Your draconic ancestor is a Black Dragon. You gain the additional Oath spells below.
Black Dragon Oath Spells
| PALADIN LEVEL | SPELLS |
|---|---|
| 3rd | inflict wounds |
| 5th | ray of enfeeblement |
| 9th | animate dead |
| 13th | blight |
| 17th | cloudkill |
Blue Dragon
Your draconic ancestor is a Blue Dragon. You gain the additional Oath spells below.
Lightning Dragon Oath Spells
| PALADIN LEVEL | SPELLS |
|---|---|
| 3rd | feather fall |
| 5th | gust of wind |
| 9th | haste |
| 13th | call lightning |
| 17th | telekinesis |
Brass Dragon
Your draconic ancestor is a Brass Dragon. You gain the additional Oath spells below.
Brass Dragon Oath Spells
| PALADIN LEVEL | SPELLS |
|---|---|
| 3rd | faerie fire |
| 5th | heat metal |
| 9th | fireball |
| 13th | wall of fire |
| 17th | flame strike |
Bronze Dragon
Your draconic ancestor is a Bronze Dragon. You gain the additional Oath spells below.
Bronze Dragon Oath Spells
| PALADIN LEVEL | SPELLS |
|---|---|
| 3rd | feather fall |
| 5th | gust of wind |
| 9th | haste |
| 13th | lightning bolt |
| 17th | dream |
Copper Dragon
Your draconic ancestor is a Copper Dragon. You gain the additional Oath spells below.
Copper Dragon Oath Spells
| PALADIN LEVEL | SPELLS |
|---|---|
| 3rd | jump |
| 5th | acid arrow |
| 9th | slow |
| 13th | stone shape |
| 17th | wall of stone |
Gold Dragon
Your draconic ancestor is a Gold Dragon. You gain the additional Oath spells below.
Gold Dragon Oath Spells
| PALADIN LEVEL | SPELLS |
|---|---|
| 3rd | healing word |
| 5th | prayer of healing |
| 9th | mass healing word |
| 13th | fireball |
| 17th | flame strike |
Green Dragon
Your draconic ancestor is a Green Dragon. You gain the additional Oath spells below.
Green Dragon Oath Spells
| PALADIN LEVEL | SPELLS |
|---|---|
| 3rd | entangle |
| 5th | locate animals or plants |
| 9th | plant growth |
| 13th | dominate beast |
| 17th | awaken |
Red Dragon
Your draconic ancestor is a Red Dragon. You gain the additional Oath spells below.
Red Dragon Oath Spells
| PALADIN LEVEL | SPELLS |
|---|---|
| 3rd | hellish rebuke |
| 5th | heat metal |
| 9th | fireball |
| 13th | wall of fire |
| 17th | flame strike |
Silver Dragon
Your draconic ancestor is a Silver Dragon. You gain the additional Oath spells below.
Silver Dragon Oath Spells
| PALADIN LEVEL | SPELLS |
|---|---|
| 3rd | create or destroy water |
| 5th | misty step |
| 9th | beacon of hope |
| 13th | control water |
| 17th | greater restoration |
White Dragon
Your draconic ancestor is either a Silver or White Dragon. You gain the additional Oath spells below.
White Dragon Oath Spells
| PALADIN LEVEL | SPELLS |
|---|---|
| 3rd | fog cloud |
| 5th | misty step |
| 9th | water breathing |
| 13th | ice storm |
| 17th | cone of cold |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Command of the Dragon. You can use Channel Divinity to bring a creature under your control, the type of which depends on your dragon ancestor (consult the table below). As an action, you can choose one creature that you can see within 30 feet of you. That creature must make a Charisma saving throw against your paladin spell save DC. If it succeeds, you can’t use this feature on it again. If it fails, it becomes friendly to you and obeys your commands until you use this feature again.
A creature whose challenge rating is equal to or greater than the paladin’s level is immune to this effect. Dragons brought under this effect can break the effect on a successful saving throw, made with advantage, if they are mistreated or otherwise made to act against their own interests or values.
| DRAGON | CREATURE TYPE |
| Black | Black Dragons, Drakes, Elementals associated with Poison or Acid and Undead |
| Blue | Blue Dragons, Drakes, Elementals associated with Air or Lightning |
| Brass | Brass Dragons, Drakes, Elementals associated with Fire |
| Bronze | Bronze Dragons, Drakes, Elementals associated with Air or Lightning |
| Copper | Copper Dragons, Drakes, Elementals associated with Poison, Acid, Earth or Stone |
| Gold | Gold Dragons, Drakes, Elementals associated with Fire and Celestials |
| Green | Green Dragons, Drakes, Elementals associated with Poison, Acid, Earth or Stone |
| Red | Red Dragons, Drakes, Elementals associated with Fire |
| Silver | Silver Dragons, Drakes, Elementals associated with Cold or Water |
| White | White Dragons, Drakes, Elementals associated with Cold or Water |
| DRAGON | DAMAGE TYPE | BREATH WEAPON |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| White | Cold | 15 ft. cone (Con. save) |
When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. This damage increases by 1d6 every three levels of Paladin beyond third.
If you are a Dragonborn, this ability shares a cooldown with your racial breath weapon. However, you may roll an additional 2d6 damage plus an additional 1d6 damage for every six levels of paladin beyond third. Consult the chart below for damage.
| PALADIN LEVEL | BASE DAMAGE | DRAGONBORN DAMAGE |
|---|---|---|
| 3 | 2d6 | 4d6 |
| 6 | 3d6 | 5d6 |
| 9 | 4d6 | 7d6 |
| 12 | 5d6 | 8d6 |
| 15 | 6d6 | 10d6 |
| 18 | 7d6 | 11d6 |
Aura of Sundering
Starting at 7th level, all creatures of your choice within 10 feet of you are stripped of their resistance to your Channel Divinity breath weapon damage type. If the creature is immune to the damage type, they are made resistant. In addition, the paladin, as well as any creature summoned or controlled by the paladin and within 10 feet of the paladin, deal additional damage with weapon or natural weapon attacks equal to the paladin's charisma modifier. The extra damage is of the same type as your Channel Divinity breath weapon.
At 18th level, the range of this aura increases to 30 feet.
Draconic Ascension
At 15th level, the power of your oath awakens your draconic heritage, causing you to physically transform into a bipedal draconic hybrid. The magic of the transformation alters your gear to fit your new size and form. The changes are as follows:
- Draconic Wings that grant a flight speed equal to your land movement speed
- Thick Dragon Scales matching the color of your ancestor, granting damage resistance to nonmagical slashing, piercing, and bludgeoning damage.
- Natural weapons that you may use in place of an attack when taking the Attack Action. The saving throws for these attacks are DC 8 + Proficiency + Strength.
- Tail: 1d8 Bludgeoning damage. On a hit against a creature the same size or smaller, knock the target back 10 ft and make them prone on a failed Strength Saving throw.
- Claw: 1d10 Slashing damage
- Bite: 1d8 Piercing damage. On a hit you may attempt to grapple the target.
In addition, once per long rest you may use an action to increase your size, up to Huge, for a number of hours equal to your proficiency bonus.
- Your base land and movement speed are increased to 60 feet.
- If you are Large or Huge, you have advantage on Strength checks and Strength saving throws.
- Large: Add 1d8 damage whenever you deal damage with a weapon or natural weapon. Increase your Channel Divinity Breath weapon range by 10 feet.
- Huge: Add 1d10 damage whenever you deal damage with a weapon or natural weapon and add 5 feet to your reach and your Channel Divinity Breath weapon range by 20 feet.
Dread Aspect
Dread Aspect. The paladin can, as an action, surround themself with an aura of terror that lasts for 1 minute. Each creature of your choice that comes within 30 feet of you and is aware of you must succeed on a Wisdom saving throw against or become frightened for 1 minute. A creature that ends its turn beyond the range of the aura can make another saving throw to end the effect. If a creature's saving throw is successful or the effect ends for it, the creature is immune to it for the next 24 hours.
Frightened enemies that start their turn within range of your Aura of Sundering gain vulnerability to the damage type of your breath weapon and are struck by 4d10 damage of that type.
This ability can be used once per Long Rest.
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