Base Class: Paladin
While most who have glimpsed into the Far Realm suffer instant and irrevocable madness, these Paladins have glimpsed beyond and sworn to remain sane, no matter what the cost. They reject shielding their fragile mind from what they've seen in comforting shroud of madness.
An Oath of Sanity Paladin will usually seem to others as true neutral or lawful neutral following obscure codes incomprehensible to those who haven't experienced a brush with the beyond, their morality coming in blue and orange rather than black and white. Almost universally they are dedicated to preventing the threats beyond from consuming the material world and shattering the fragile minds within.
These are the ones who make grim decisions for the greater good, for they know what lies beyond.
Tenants of Sanity
- Order. Never act on random or chaotic impulses. These are the cracks of madness.
- Vigilance. Never let your attention wander, lest you miss the signs of madness.
- Discipline. Never indulge in a lapse of behavior, your habits keep you safe from madness.
- Solemnity. You work is terrible. Never take pleasure in it. That leads to the comfort of madness.
- Sanity. No matter what, never give in to madness.
All credits to Kibble's Compendium
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Conquest Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Conquest Spells
| Paladin Level | Spells |
|---|---|
| 3rd | detect magic, protection from evil and good |
| 5th | calm emotions, see invisibility |
| 9th | dispel magic, remove curse |
| 13th | banishment, dimension door |
| 17th | dispel evil and good, contact other plane |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Turn the Aberrant. You can use your Channel Divinity to exert your will on those of the outside. As an action, you force each Aberration or Undead of your choice that can see or hear you within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature is turned, becoming frightened of you for 1 minute or until it takes damage.
If the creature's true form is concealed by an illusion, shapeshifting, or other similar effect, that form is revealed while it is frightened in this way.
Focus Mind. As a reaction to becoming frightened, charmed, or suffering a negative mental status inflicted by failing an Intelligence, wisdom, or charisma saving throw, you may focus your mind, expending your Channel Divinity to immediately end the effect.
Aura of Binding
Starting at 7th level, you project a grounding aura against the warping of space around you. Creatures of your choice within 10 feet attempting to teleport or cross planar boundaries must pass a Charisma saving throw against your spell save DC. On a failure, the creature retains any spell slot they would have expended but the action fails.
At 18th level, the range of this aura increases to 30 feet.
Constant Vigilance
Starting at 15th level, your training and paranoia have provided you preternatural readiness. You can no longer be surprised, and your passive perception remains the same even while unconscious, so long as you have at least 1 health.
Additionally, when you roll for initiative, if the total result of your roll is less than your passive perception, you can replace the result with your passive perception value.
Awoken
At 20th level, as an action, you can fully perceive the world around you for what it is, shattering the foul magics that bind and piercing the veils that hide, unrelenting and focused, gaining the following benefits for 1 minute:
- You can gain truesight with a range of 120 feet.
- You are immune to psychic damage.
- Whenever you strike an enemy with a Divine Smite, they suffer the effects of dispel magic cast at the level of the spell slot expended.
- You can use Focus Mind without expending your Channel Divinity
Once you use this feature, you can't use it again until you finish a long rest.
Previous Versions
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