Druid
Base Class: Druid

The Circle Of the Supernatural are druids that see nature and natural things as an ever evolving state. Through this view they have come to see monstrosities as part of the natural order. Shunned by most other druid circles due to their views and as a result tend to be more reclusive.

Using their connection to nature they can distort their forms to take on the shape of monstrosities that they have researched. Due to the complexity of the orgins that monstrosities have, this process is more difficult to achieve compared to the normal use of a druids wildshape. A druid from this circle needs to devote time and effort into studying the type of form they wish to recreate. 

 

Members of this circle tend to have a different perspective of the world and tend to be more chaotic neutral or lean towards evil impulses. Though this is not true of all. 

3rd level ability

A place holder for publication of sub class

Research of the Supernatural

Starting upon selection of this subclass, you gain proficiency in arcana and nature if you do not already have then. Select 3 Monstrosities using the rules of Monstrous Shape. These are the forms you have indepth knowledge of and can change into.

At the end of a long rest you select a number of Monstrosities, that you have researched, equal to your wisdom modifier. The selected monstrosities become the forms available to you through the Monstrous Shape feature. 

 

Every level in this class, you gain the ability to add one more Monstrosity to this list. (Note: CR is not restricted for the purposes of selection. However you are still limited by the rules of Monstrous Shape for the purposes of turning into a monstrosity)

 

Alternatively you can add more forms to your list through research. If you can find a detailed book of a Monstrosity you can take time to study and use the knowledge to experiment with your magic in order to use the form. This process takes time and is dependent on the information contained in the book (DMs discretion) it will take a number of hours equal to Monstrosity's CR x 5 to complete your research. 

 

In addition you can add Monsters to research yourself. Upon encountering a Monstrosity (regardless of CR) you can make an observation of the creature. Make a nature check or arcana check to glean information from the creature. DC 14+ the creatures CR. You must succeed this check 5 times in order glean enough information to add it to you reasearch. in combat this requires a full action to study the creature's movements and behaviors.(Note: this check can be made on different monsters of the species.)

If you have access to the body of a Monstrosity you can study it to glean even more information.This process takes 30 minutes to complete. Make 5 nature or arcana checks to gather information about the creature DC 15+ creature's CR. If you roll 3 or more successes you can add the creature to your research. You can add the number of successful observations on that  species of creature to your roll.   (Note:You can Study of a body in this way once per creature)

 

(Note: similarly to selection of monsters upon gaining a level in the is class, adding a creature through research is not restricted by CR however the rules of Monstrous Shape still apply)

Monstorous Shape

The rites of your circle grant you the ability to transform into monstrous forms. Starting at 2nd level, you can use your Wild Shape to transform into a Monstrosity with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Additionally if the Monstrosity utilizes weapons you must have those weapons in your possession or you can substitute the damage die and damage type for a weapon that you do have and are proficient in. 

Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.

Empowered Will

Starting at 6th level, if your Monstrous Form uses a DC for an attack or ability, you can use your spell save DC in replace of it. You can use this feature a number of time equal to your Proficiency bonus and cannot do so again until completing a short or long rest.

In addition the natural weapons of a Monstrous Form become magical for the purposes of over coming resistances and immunity to nonmagical attacks and damage.

Circle forms

The rites of your circle grant you the ability to transform into more dangerous Monster forms. Starting at 6th level, you can transform into a monstrosity with a challenge rating as high as your druid level divided by 3, rounded down.

Empowered Form

Starting at 10th level, you can expend two uses of Monstrous Shape to transform into a Monstrosity with a CR Equal to 1/2 your druid level.

In addition the number of Monstrosities you can select after a long rest equals your wisdom modifier + proficiency bonus

Grasp of the Monster

Starting at 14th level, the spell Hold Monster becomes available to you and does not count against the spells prepared. Using this feature you can cast Hold Monster without using a spell slot two times. You cannot access the feature again until completing a long rest. 

In addition your grasp on the reasearch of monsters has become strong. You can add your wisdom modifier to arcana and nature checks used to research Monsters and reduce the number of hours needed to complete your research by your wisdom modifier + your proficiency bonus

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