Base Class: Monk
If combat demands your strongest, The Way of the Falling Star turns Ki into a brilliant force of nature. With a very heavy reliance on Ki, one can only deliver a few lethal blows before they are completely tapped.
Star Stomp
You are completely immune to fall damage, instead exerting the force all around you on impact. Any damage you take from Fall Damage is instead exerted in a 5 ft. radius of Force Damage all around you. Creatures in range must make a Dexterity save of 12+Your Wisdom Modifer to dodge.
Star Fall
When you use Step of the Wind, you can use 2 Ki Points to convert the distance traveled into fall damage. This consumes the Bonus Action granted by Step of the Wind.
Thunderous Drive
When making Unarmed Strikes using your legs, you can add 1d6 Force Damage for every Ki Point you put into the attack.
Great Leap
You can jump very high. Spend a Ki point to jump double your Move Speed. You can choose to roll Dexterity (Acrobatics) and add that number to your jump height, but rolling a natural 1 has you go nowhere and waste an Action. If you hit a ceiling or a wall, any excess distance you can cover is converted to climbing speed until you use all of it.
When you take the jump, you can choose to move a certain direction, but must take the distance traveled from your jump height.
Asteroid
Your Deflect Missile Attack deals damage twice, the second doing equal damage as Fire Damage.
Launch
Spend another Ki Point to double your base Move Speed while using Great Leap, allowing Great Leap to double that number and travel even further when doing one.
Bring the Sky Down
Spend 3 Ki Points to increase the range of Star Stomp to a 20 ft. radius, tripling its damage within 5 ft. of you.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/9/2022 1:52:41 PM
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5
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1
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0.1
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Coming Soon
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