Cleric
Base Class: Cleric

While some worshippers devote their hearts to earthly ideals and phenomena, clerics of the Space domain look to the fabric of reality for divine power. Exerting control over the material laws of nature, distance and time bend to the will of the Space domain cleric as their prayers are answered. Deities such as Celestian, god of the stars, Chronos, god of time, Selune, goddess of the moon, and Aether, god of the heavens, space, and light are often worshipped by clerics of the Space domain. These clerics use their influence over the laws of reality to uphold the order of the universe.

 

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor.

Anchored In Space

Also starting at 1st level, your control over physical space increases. You have advantage on ability checks and saves against any effect that would move you against your will or knock you prone.

Channel Divinity: Corporeal Interchange

Starting at second level, you can use your Channel Divinity to swap places in space with another creature.

As a bonus action, choose a creature you can see within a number of feet equal to ten times your cleric level. If the creature is willing, the two of you swap places. If the creature is unwilling, they must succeed on a wisdom save against your spell DC or swap places with you. On a pass, the target is unaffected.

Master of the Material

Master of the Material: At 6th level, you can alter how your material form behaves in space. As an action, you gain the effects of one of the following options.

You can use this ability once per long rest. Additionally, you may gain additional uses by expending a spell slot of 3rd level or higher.

Force

You learn to manipulate the weight as mass of the objects and environment around you. You count as one size larger for purposes of carrying capacity and gain advantage on Strength ability checks and saves for 1 hour.

Immateriality

You gain control over the substance of your physical being. You are able to pass through solid objects and creatures while you move for 1 minute. If you end your movement within a creature or object’s space, you are shunted to the nearest available space and take force damage equal to the number of feet you are shunted.

Velocity

You are able to move through space with greater ease and speed. Your walking speed increases by 10 feet and difficult terrain does not cost you extra movement for 1 hour. At 10th level, your walking speed increases by 20 feet, at 14th level, 30 feet, and at 18th level, 40 feet.

Weightlessness

You alter the effect of gravity on your physical form. You gain a flying speed equal to your walking speed and can hover for 1 minute.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Reality Shaper

At 17th level, you gain a mastery of the concrete. As a reaction to being targeted by a hostile creature with an attack or a spell, you may cast a spell from your Space domain spell list. The spell's effect takes place before the effect of the hostile creature's attack or spell, and if you are still in range of the attack or spell, it affects you as normal. You may use this ability a number of times equal to your proficiency bonus, and you regain uses at the end of a long rest.

Moreover, when you use your Master of the Material ability, you may select two options instead of one as part of the same action.

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