Base Class: Monk
Homebrew version of "Way of the Red Oni" designed for the playable Plasmoid/Slime race.
Original "Way of the Red Oni" by dreadedlord.
An Ooze's Fury
At 3rd level, you have learn the dark, twisted arts style design to do more harm against all who oppose you. Your martial arts die is now permanently one die size bigger than stated on the Monk table in the PHB. A D4 on the table becomes a D6, D6 -> D8, d8 -> D10, D10 -> D12. If you have 20 levels in Monk, your martial arts die improves from a D12 to 1D10 + 1D4.
Aura of Destruction
Using your bonus action, you release a dark aura around yourself within the space you occupy. Your "eyes" glow red and you have the itch to fight. While in this form, you gain the following benefits if you aren't wearing heavy armor:
- -You have advantage on Dexterity Checks and Dexterity saving throws.
- -As a bonus action you can do a high jump up to 10 feet + Dexterity modifier ( EX: 1 means one feet), and does 1 unarmed strike's worth of damage to all creatures within 5ft.
- -You have Resistance to bludgeoning, piercing, and slashing damage.
- -You gain a damage bonus on unarmed strikes and monk weapon attacks equal to half your Dexterity modifier rounded up ( EX: 20 DEX = 5 Modifier = 3 bonus damage)
Your aura lasts for 1 minute. It ends early if you are knocked Unconscious, or if your turn end and you haven't attacked a hostile creature since your last turn or taken damage since then. You could only used this method up to three times, and then you must finish a long rest afterward. At 9th level, you now get four. At 13th, you now have five.
Note: For all intents and purposes, this is considered as "raging" by any descriptions listed in the Barbarian class/subclasses.
Stretchy Blows
At 6th level, your unarmed strikes performed with Flurry of Blows have a reach of 10ft.
Enhanced Aura of Destruction
At Level 11, you can use 1 Ki point as a bonus action to enter the second phase of Aura of Destruction. While in this form, you gain the benefits of the previous version of Aura of Destruction as well as the following if you aren't wearing armor:
- -Any enemies that start their turn within 5ft of you have disadvantage on any close-range attacks against you.
- -Your bonus action high jump increases to 20 feet + Dexterity modifier ( EX: 1 means one feet), and does 1 unarmed strike's worth of damage to all creatures within 5ft.
- -You can use 2 Ki points as a bonus action to make 3 unarmed strikes with Flurry of Blows, instead of the usual 2 strikes
Your form lasts for 1 minute. It ends early if you are knocked unconscious, if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You could only used this once per long rest.
Mastered Aura of Destruction
At Level 17, after months and years of mastering this form, you can use four Ki points as an bonus action to now enter the final, powerful state of Aura of Destruction. You can feel intense power exploding within you. You become one size larger. While in this form, you gain the benefits of all previous versions of Aura of Destruction as well as the following if you aren't wearing armor:
- -Your enemies have disadvantage on any close-range attacks within 5ft of you.
- -Your bonus action high jump increases to 30 feet + Dexterity modifier ( EX: 1 means one feet), and does 1 unarmed strike's worth of damage to all creatures within 5ft.
- -As an action, you can use your special attack, the "Elastic Aura Punch", on a single target. It is a move to which you strike at your foe with all your strength, and a powerful surge of the aura's energy channels into your fist. The attack is a single unarmed strike dealing 5d8 bludgeoning damage, 5d8 necrotic damage, plus your dexterity modifier(totaling 10d8 + DEX mod).
Your form lasts for 1 minute. It ends early if you are knocked unconscious, if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You could only used this once per long rest.