Sorcerer
Base Class: Sorcerer

"They say the art of Visceramancy is one of cruelty and defilement, and only those that use such a vile and corrupt magic are sadists and those who wish nothing but to watch the world around them suffer as they graft nature's gifts to one another in a twisted and vile dance of organs and blood. They are right, you know. I don't think that's a bad thing, I mean, after all; with modern anesthetics it's not like the creatures feel any pain... especially not when their minds are rendered annulled. It could be worse, for one, they don't have to pay taxes anymore." - Lua Va Umbra  

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Viscermancers are a dark, twisted form of sorcery that bends the innate magic of creatures and binds the veins of creatures to accursed bodies. It is an evil act, making Chimeras, but even the most evil of practices have a hope for good. Grey Necromancy is far from evil for example. However, the difference between a Visceramancer and a Grey Necromancer is the cold and uncaring nature of their acts. They don't raise undead, they bring life into new shape. In no part of the process is there mercy for the creature being altered, except maybe if the mage decides to wipe clear it's mind and soul first. As such, it is not uncommon to see mages who sculpt chimeras outlawed, exiled, or even slaughtered for their practices. Though, perhaps, you shave carve your own destiny in this regard. Perhaps with a scalpel, perhaps with fate. 

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Twisted Magic

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"And so begins the dance, o' Maestro?"

At first level, when you choose the Viscermancer subclass, you gain an innate knowledge on the anatomy and practicality of each part of a creature's being. You gain proficiency in one skill that uses Intelligence, Wisdom, or Charisma and have advantage on checks regarding butchery or skinning of creatures.

In addition, you can create weapons out of the corpse of a medium or large creature. You can create the following options when do use this feature on a corpse:

  • 1d8 Sling Bullets
  • 1d8 Arrows
  • 1d8 Darts
  • 1d4 Daggers
  • 1d2 Spears
  • 1d2 Clubs
  • 1 Longsword

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Lesser Grafting

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"Your first chimera-! Oh, how exciting dear brother- they have advanced so quickly already!~"

You gain the ability to cast the 'Find Familiar' Spell. When you do so, you can choose for the creature's type to be 'Monstrosity'. If you do so, you can choose the creature to have the stat block of any familiar option including options from the 'Pact of the Chain' warlock. Creatures created by this spell are visually distinct, and gain the ability to attack on their turns unlike normal familiars. 

You also gain the ability to cast the 'Find Steed' Spell this way, and when you do so you can choose the creature's type to be 'Monstrosity'. 

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To Eat Life Itself

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"Come tonight- Before I find that I've eaten myself."

At 14th level, you gain a more ferocious power and connection the monstrosities you can command. You gain the following benefit:

  • Your Familiar can now be any Monstrosity or Beast of a CR equal to half your proficiency Bonus.
  • You or your familiar can consume the corpse of a fallen creature within 5ft as an bonus action, and gain temporary hit points equal to the creature's CR. You can also consume your familiar in this method as a free action. 

 

King of Chimeras

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"It's finally ready-! Oh my, let's see how you preform in the final act- !"

Upon reaching level 18 in this class, you gain a incredible proficiency in Visceramancy. You gain the following benefits:

  • When you choose a creature to summon with 'Find Steed', you can choose a Chimera  as your steed instead of the other options. 
  • You now count as a 'Monstrosity' instead of humanoid, and Monstrosities are no longer hostile to you unless provoked.
  • You gain the ability to cast 'True Polymorph' on yourself into a creature, and when you do so, you can choose the creature type to be Monstrosity instead of whatever creature type you transform into to.