Base Class: Rogue
Whether you were destined to become a weapon since birth or you had a life saving surgery done by strange scientists; your body has drastically changed past it's normal limits.
Minor Changes
Darkvision of 60ft.
You can breathe underwater.
You do not need food or water for up to a week.
Underwater Adaption
You are able to breathe underwater
Torn Agendas
Your SIP becomes apart of your mind. In doing so, your Intelligence increases by 5 to a maximum of 25 and you can speak and write any language. However, it causes heavy hallucinations/delusions as well as potential mental malfunctions under certain situations. In narrative situations, a dm may ask for a wisdom saving throw.
Artifial Aid
When you choose this archetype at 3rd level, you gain access to your Software Infiltration Programming (SIP). You can use SIP up to the number of your proficiency bonus before needing a long rest. You may ask SIP a question and roll an intelligence save based off the difficulty. If you succeed, SIP will provide a short but precise answer.
Enhancement No. 1
You gain these two enhancements:
Limber Hydraulics
Your limbs are enhanced to be the best they can get.
You gain +10ft of movement.
You can use the monk feature Deflect Missiles.
Nervous Wiring
The Wiring increases your response time and hand-eye coordination
Your Dexterity score increases by 2, to a maximum of 22.
You have advantage on Perception and Investigation checks.
Enhancement No. 2
You may choose ONE of these two enhancements
Retractable Blade
using a bonus action, you can unsheath a blade in your offhand that deals 1d8+Dex. These counts as offhand attacks so you may use this as a bonus action.
Rocket Punch
using an action, you can activate the rocket powered boosters on your arms to strike a powerful blow. When hit, it deals 3d10 force damage and sends the individual back 15ft. You may only use this once per short rest.
Retractable Blade
Using a bonus action, you can unsheath a blade in your offhand that deals 1d8+Dex. These counts as offhand attacks so you may use this as a bonus action.
Rocket Punch
Using an action, you can activate the rocket powered boosters on your arms to strike a powerful blow. When hit, it deals 3d10 force damage and sends the individual back 15ft. You may only use this once per short rest.
Cybernetic Vessel
At 17th level, your mind and body become separate. When you fall unconscious, you don't fall down until all three death saves fail.
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