Base Class: Paladin
Tenets of the Dragon.
Assert. Make your presence known whenever you can, but don't reveal yourself when it is not necessary, the element of surprise could make you more assertive at times.
Dominate. You wield the power of Dragon be sure to make those you see as weaker then you know that.
Hoard. Collect as many valubles and treasure as you see fit, amass as much power as you want and use with as much responceability as you want.
Channel Divinity, Extra Language
When you take this oath at 3rd level, you gain the following two Channel Divinity traits:
Dragon's Boon. You can emit your draconic power to empower yourself and allies. As a Bonus Action, using your Channel Divinity you can select one of the following damage types: Acid, Cold, Fire, Lightning, or Poison. For 1 minute, whenever you or allied creatures within 10 feet take that type of damage, you or the affected creature(s) can roll 1d6 and subtract that number from the damage taken, additionally you can add 1d6 of the selected damage type to your melee weapon attacks. These effects increase to 2d6 at 13th level and you can add your Charisma modifier to these effects at 17th level.
Dragon's Dread. You can emit your presence to break the morale of your enemies. As an Action, using your Channel Divinity, all hostile creatures within 30 feet of you must make a Wisdom saving throw, on a failed save, a creature becomes Frightened of you for 1 minute, additionally, attack rolls have advantage on creatures Frightened by this effect. On a successful save, the creature is not Frightened, additionally, an affected creature can use it's turn to make a Wisdom saving throw, on a success, the effect ends.
In addition to gaining your Channel Divinity traits, you gain the ability to speak, read and write the Draconic language, if you already have Draconic as one of your languages, you can instead choose 1 language of your choice instead.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Sorcery Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Elemental Attunement
Starting at 7th level, when you cast a spell that deals a type of damage from the following list, you can change that damage type to one of the other listed types: Acid, Cold, Fire, Lightning, Poison. You can use this feature on leveled spells a number of times equal to your Charisma modifier per Long rest. (using this effect a Cantrip does not count towards the limit.) Additionally, whenever you use your Divine Smite feature, you can change the damage type from Radiant to one of the listed damage types.
Draconic Attunement
Beginning at 15th level, whenever you change the damage type of a spell or your Divine Smite via the Elemental Attunement feature, it gains an additional effect upon dealing damage, depending on the damage type selected (If you use the Dragon's Breath spell, these effects apply to witchever damage type you chose as part of the spell). These effects last until the end of your next turn, only 1 creature of your choice can be affected at a time, only a single effect can be applied to that creature, you can only attempt these effects once per turn, and have no effect on creatures immune to the damage type.
Acid. The creature must make a Constitution saving throw, on a failed save, their attacks with weapons deal 2d4 less damage for the duration.
Cold. The creature must make a Constitution saving throw, on a failed save their movement speed is halved for the duration.
Fire. The creature must make a Dexterity saving throw, on a failed save, The creature takes 1d4 fire damage at the start of each subsequent turn in the initiative order for the duration.
Lightning. The creature must make a Wisdom saving throw, on a failed save, the creature cannot take any reactions for the duration.
Poison. The creature must make a Constitution saving throw, on a failed save, the creature has disadvantage on all saving throws for the duration.
You can this feature a number of times equal to your Charisma modifier per long rest.
Dragon's True Might
At 20th level, You gain the ability to cast the Draconic Transformation spell once per long rest. In addition, your Draconic Transformation does not require concentration and lasts for 10 minutes as well as gaining the following benefits:
- You gain resistance to Acid, Cold, Fire, Lightning and Poison damage, as well as all Blugeoning, Piercing, and Slashing damage.
- Your breath weapon attack can push all creatures who failed the saving throw back up to 20 feet and knock them prone.
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