Fighter
Base Class: Fighter

You are linked with a spirit of origins unknown, you cannot live without it and it cannot exist without you.

The spirit can be of any form you wish, it can look like an animal, a person, or anything else that can be physically represented.

Manifest Spirit

As an action, You can manifest you kindred spirit for 1 minute, having it's physical image float in your space. while your spirit field is active you gain a number of temporary hit points equal to half your level rounded up at the start of your turn.

You can use this feature once per long rest

Spirit Dash

At 7th level, you can use your bonus action to dash 10ft. Additionally, a number of attacks of opportunity made against you during this movement that you choose equal to half your proficiency rounded down have disadvantage.
While your spirit is manifested, you can use this feature without expending its use.

You can use this feature once per short rest

Weight of Guilt

At 10th level, your link with you kindred spirit allows you to take advantage of a creature's guilt. After hitting a creature with an attack, You rack the target's mind with guilt, giving them one stack of "Guilt"
For each stack of guilt on a creature, it's movement is decreased by 5ft and its to hit modifier is reduced by 1, the creature also make a wisdom saving throw at the end of its turn if it has any stacks, on a success it looses all stacks of Guilt
This feature does not work on creature with an intelligence score of 5 or lower.

Spirit Intervention

At 15th level, your bond with your kindred spirit is strong enough for it to save you when you need it most. While your spirit is manifested, on receiving damage, you can use your reaction and use as many of your remaining hit dices as you want and reduce the damage by that much. Once used, manifest spirit ends.

This featured can be used once per long rest.

Embodiment

Starting at 18th level you can spend 24h to focus with your spirit, after those 24h a piece of your spirit forms a copy of your character (similar to the simulacrum spell).

After the spirit form dies, you must wait 7 days to use this feature again

Previous Versions

Name Date Modified Views Adds Version Actions
3/10/2022 5:39:01 PM
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3/10/2022 6:11:02 PM
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8/11/2022 2:49:57 AM
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Coming Soon

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