Barbarian
Base Class: Barbarian

You built a reputation as a stylish daredevil taking on dangerous missions of the highest caliber. Wielding you trusty weapons, you thrives in life-or-death circumstances, eliminating any who stand in your way with flash and flair.

Daredevil's impulse

At 3rd Level, hitting a creature with an attack or a creature failing a saving throw against a damaging spell/effect from you grant you one stack of "Daredevil Impulse". You have a number of stacks equal to you CHA modifier (minimum of 3). Those stacks last until you are no longer in a fight.

When you reach 3 stacks, your movement speed increases by 10ft

A successful attack against a creature affected by any of the following effect will give that creature disadvantage on its next saving throw against it: Grappled, Stunned, incapacitated (This can only happen once per instance of a condition)

At 10th level, When you reach 3 stacks of Daredevil impulse, when you would gain another stack, you also heal for 1d4 plus one additional hit point for each daredevil stack above 3.

Wild Rush

At 6th level, as a bonus action, you dash towards a creature you can see within 15ft, going through any creature between you and your end point which must be an unoccupied space within 5ft of the targeted creature, dealing 1d4 bludgeoning to all enemies you pass through and to the target of your dash. 

After using Wild rush and until the end of your turn, when you take the attack action you may make an additional attack as part of that action.

You can use this feature once per long rest. When an enemy that you have damaged is reduced to 0 hit points, you regain Wild Rush's charge

Whirlwind

At 10th level, as an action you can unleash a torrent of attacks at all enemies within the range of your weapon until the start of you next turn. During that time for each enemies that are in range when you use Whirlwind and when an enemy start or finish their turn in this space or enter this space for the first time on a turn, make an attack roll with your weapon. On a hit they take take 1d4 of your weapon's damage type.

You are under the effects of Reckless attack while Whirlwind is active.

You must be at 3 stacks of Daredevil impulse to use this feature. For each stack above 3, Whirlwind deals an extra 1d4 damage.

You can use this feature once per long rest.

Taunt

"It's alright if you don't like me. We can't all have good taste."

- Unnamed thrillseeker

 

At 14th level, As an action all enemy within 30ft of you must make a WIS save equal to 8 + proficiency + Impulse stacks, on a failed save they must take their reaction to move towards you up to their move speed. enemies remain taunted for 1 minute, for that duration they cannot willingly move or stay more than 30ft away from you. Taunted creature make another saving throw at the end of their turns, ending the condition on a success.

You have advantage on enemies taunted that way. You can use this feature once per long rest.

Previous Versions

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8/11/2022 2:51:38 AM
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