Base Class: Warlock
The Radiant Dragon
There are stories of a dragon that sheds light to all and can take the light of those it deems necessary to do so. This has given the dragon a repuation of a neutral force as it only wishes to shine light but also take it from others. The only reason why people know of its existance it due to it sometimes granting its power to a few people throughout history, and those that have have been beacons in the dark and the darkness to those that try to shield others from the light. The dragon wishes to have everything be bathed in the light as it knows that everything can flurish in the light, and the dragon hates those who lurk in the darkness to take advantage of those in the light. Those that either keep people in the darkness inorder to benefit themselfs or those who take advantage of the dark to gain power are targets of the Radiant Dragon and will send the people it has pacts with to target them. The Radiant Dragon has a hatread for those who gain power in darkness like shadow demons and vampires, but it does tolerate those with lycanthropy and people who sneak in the shadow(rogues).
The Radiant Dragon asks for only two things of those that holds a pact with it. One, to be the beacon in the dark and shine light on those who lack it and to take the light of those who wish to harm others or keep people in darkness. Two, use the weapons that he gives in combat against their foes and not weapons that are not infused with his power. However it understands that people have preferences for weapons and will allow them to have only one weapon of their preference at a time, it can be magical. The Dragon won't take away your power if you use other weapons but you'll be more likely to lose the power if you don't uphold the first requirement of him. Those who have pacts with the Radiant Dragon will have a scar of a 8 point star on some part time their body and will glow the corresponding color of the weapon that the person is wielding.
Expanded Spell List
The Radiant Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Radiant Dragon Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | guiding bolt, healing word |
| 2nd | blur, branding smite |
| 3rd | daylight, blinding smite |
| 4th | private sanctum, greater invisibility |
| 5th | antilife shell, dawn |
The Light
At 1st level, you gain the ability to summon forth a greatsword made of light without using an action.
It counts as a magical martial melee weapon with which you are proficient. It has the two-handed, reach and light weapon properties. It deals 2d6 + Charisma (minimum of 1) modifierin radiant damage, the moment this sword leaves your hand it turns into shards of light and reappears in your hand when summoned again. You can dismiss the weapon at will without using an action, The Greatsword can count as your Spell casting Focus.
The Void
At 1st level, you gain the ability to summon forth a greataxe made of darkness without using an action.
It counts as a magical martial melee weapon with which you are proficient. It has the two-handed, reach and light weapon properties. It deals 2d6 + Charisma (minimum of 1) modifier in necrotic damage, the moment this sword leaves your hand it turns into shards of darkness and reappears in your hand when summoned again. You can dismiss the weapon at will without using an action, The Greataxe can count as your Spell casting Focus. Any entity that is killed by this will have all of the light that would shine on it removed leaving it as a void of light and will appear as a black shape in space, if an entity's body is like this for a week it will slowly disapate into space.
Shining and Shrouding
Due to the Radiant Dragon's influence your sight is expanded. You can see in any kind of darkness magical or normal up to 120ft. You also create darkness around your enemies at will.
Additional Attack
You gain an additional attack at level 6.
Duality
Starting at 6th level, you gain the power of the duality of the Radiant Dragon and learn part of its knowedge. You gain resistance to radiant and necrotic damage. You also learn to speak the dragon's natural language. In combat you can shed the resistances in order to damage enemies with that damage type. You can do this once per short rest for each resistance.
Neuroforce
At 10th level, your gifted weapons now grow stronger and now can weaken your enemies. When you hit an hostile entity, you can make the entity make a wisdom saving throw,(DC19), if they fail they gain a vulnerability to the damage type of your gifted weapons,ie The Light and The Void. You can only give an entity one vulnerability. If they make the saving throw you can attempt to give them a vulnerability again. If the entity has a resistance or immunity when trying to give them the vulnerability it will reduce the immunity to a resistance and reduce the resistance to being neutral to the damage, if there is an existing vulnerability to either radiant or necrotic damage you can’t add any additional vulnerabilities. Once you successfully give a vulnerability you can’t give that vulnerability again until a short rest.
Ultra Burst
Starting at 14th level, you can activate Ultra Burst to gain power in battle and attack like the radiant dragon. You can now when entering the state fly with the wings of the dragon, you also can see like the dragon up to 30ft, and are covered in a prism like armor similar to the body of the dragon making you tougher. You also gain speical effects that you can use in battle.
Ultra Burst Attacks
- Photon Geyser- You can shoot a burst of light at an enemy dealing 6d10 points of radiant damage, you can only do this one time per short rest
- Prismatic Laser- You can shoot many beams of light and target any enemies in a 30 ft radius(targeting an hostile entity within 100ft of your sight as the center point) dealing 4d10 points of radiant damage to every enemy in the sphere, you can only do this 3 times per short rest, entities in the sphere must make a dex save to take half damage (DC20) or take full damage.
- Light that Burns the Heavens- You gather the surrounding light in the area into a ball of pure light and then throw it at an enemy and dealing 10d12 points of radiant damage, if you miss the enemy still takes damage but only 6d12, any hostile enetities in 10 feet of the targeted entity also take the 6d12 points of radiant damage. This takes 3 days to recharge.
Previous Versions
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