Ranger
Base Class: Ranger

The Bloodstalker is a ranger that has begun to tap into their own life force as an empowering device. They shape their own path and are able to do things in an otherworldly manner. The Rangers who commit to becoming a Bloodstalker find themselves on a difficult journey as they feel the pull of power and fight off their own corruption.

Bloodied Senses

Starting at 3rd level, you are able to shape your life force to assist you in your hunt. When making a Survival (Wisdom) Check to track a creature you can subtract 1d6 hit points and add that same result to your check. Lost hit points due to this feature, can be healed through magic and/or resting.

Infused Strike

Starting at 7th level, you have learned to shape your own life force into your combative measures. Once per long rest you can subtract 1d6 hit points and to add a + (result + 2) to your damage. Lost hit points due to this feature can be healed through magic and/or resting.  

Blood Prowling

Starting at 11th level, you can use your life force to keep tabs on a creature. Subtract 2d6 hit points from your health target one creature that you can see within 60 feet. For the next two days you are able to follow the direction that creature went and knowing its general path towards its destination. This ability can be used once per long rest. Any hit points lost from this ability feature can regain the lost hit points through magic and/or resting.

Bloodied Conviction

Starting at 15th level, you have worked with your abilities and can now use them to inflict harm to foes. Once per combat, target two creatures within 30 feet of you; You can subtract 3d6 hit points and inflict necrotic damage to each creature with the result. This damage is considered magical. Any hit points lost from this ability feature can regain the lost hit points through magic and/or resting.

Previous Versions

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8/12/2022 3:00:39 AM
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