Base Class: Paladin
Oath of the Castle, for Nadine
Oath Spells
3rd-level Oath of Castle feature ---- needs editing!
You gain oath spells at the paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of the Castle Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
|
Channel Divinity
Homesickness
As a bonus action, you can evoke the power of your Oath across your shield. This causes radiant energy to erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Constitution saving throw. On a failed save, a target takes 3d6 radiant damage and is ***blinded***. This effect ends on the creature if you are ***incapacitated*** or die or if the creature is more than 30 feet away from you.
Castle Watch
As a bonus action, you can bolster the spirits of allied creatures with your Channel Divinity. Evoking the power of your Oath across your shield, each creature of your choice that you can see within 30 feet of you, up to a number equal to your Charisma modifier (minimum of one creature) gain a +1 bonus to their AC for 1 minute. Additionally, affected creatures can add your Charisma modifier to a single saving throw of their choice during this period.
Aura of the Aegis
7th- and 18th-level Oath of the Castle feature
Starting at 7th level, you emit an aura of divine energy. You and any creature of your choice within 10 feet of you has advantage on saving throws against spells and other magical effects. At 18th level, this aura extends up to 30 feet.
Sentinel of the People
15th-level Oath of the Castle feature
You can offer refuge in times of need. When you or another creature you can see within 10 feet of you is hit by an attack roll, you can use your reaction to grant a bonus of Temporary Hit Points equal to 5 plus your Charisma modifier (minimum of +1).
Legendary Fortress
20th-level Oath of the Castle feature
At 20th level, you can assume the form of a legendary fortress, taking on an appearance of something made of stone, metal, or other textures. Using your action, you undergo a transformation for 1 minute, you gain the following benefits:
-At the start of each of your turns, you gain 10 Hit Points,
-You have advantage on any ability checks and saving throws to resist being grappled, restrained, pushed or tripped,
-Enemy creatures within 10 feet of you have disadvantage on saving throws against your paladin spells and Channel Divinity options.
Once you use this feature, you can’t use it again until you finish a long rest.
Comments