Sorcerer
Base Class: Sorcerer

Descendants of those with the ability to craft runic bullets, their knowledge  somehow passes on through the bloodlines. Unparalleled adepts at wielding firearms they are also capable of fusing spell and guns together for deadly use.

Gun Mage Spells

 

You learn additional spells when you reach certain levels in this class, as shown on the Gun Mage Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

 

Gun Mage Spells

1st: jump, magic missile

2nd: scorching ray, gust of wind

3rd: wind wall, phantom steed

4th: faithful hound, death ward

5th: mislead, conjure elemental

Way of the Gun

Gun mages are adept at using fire arms making them proficient in firearms and able to ignore the loading property of any fire arm. They also gains bonus to attacks equal to their charisma (minimum +1) while using fire arms. A Gun Mage can use firearm as his arcane focus.

Additionally Gun Mages know how to craft firearms and ammunition for their weapons. Gun Mages are proficient with Smith's Tools and Alchemy Kits.

Runic Spell Bullets

When a gun mage fires their weapon they can use bullets imbued with magic, called Runic Bullets,  allowing them to cast spells with the bullets. Before a gun mage makes an attack roll they can spend 1 sorcery point to cast a cantrip with the bullet. If the attack hits the spell is cast on the target. if the spell requires an attack roll it automatically hits the target, if the spell required a saving throw the target still attempts that saving throw as normal. If the spell is an effects an area treat the target as the origin of that area. If The weapon has a magical bonus to attack and damage in crease your spell dc by that bonus as well and the spell deals the bonus damage to all damaged by it.

QUICK ON THE DRAW

Gun Mages add their proficiency bonus to initiative and gain the extra attack action.

Improved Runic Spell Bullets

The Gunmage can use runic armaments to cast a cantrip without using a sorcery point. They can choose to cast a spell of higher level with Runic Armaments instead, by using sorcery points.

When a Gunmage uses there runic armament ability to cast a spell with an attack, they can cast any spell that is equal to or less then half their sorcerer level by spending sorcerer points equal to that spells level. You can still only cast one non-cantrip spell a turn.

Runic Bullet Mastery

As long as a spell is being cast using a runic bullet, a gun mage can cast multiple spells per turn.

When using a runic bullet in conjunction with the Quicken Spell the runic bullet can instead be fired as a bonus action. The gun mage can make an additional attack as part of this bonus action using a normal bullet.

When using the Twin Spell Meta Magic option in conjunction with the a Runic Bullet, you do not choose an extra target. Instead make another attack roll against any target if the attack hits it counts as being hit by a runic bullet with the same spell.

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