Bard
Base Class: Bard

Bards of the College of Choreography feel the rhythm intrinsically within themselves; they are one with the music. They use their body and movements to express emotions, tell stories, and perform grandeur to audiences across the land.
Malleable and adaptable, bards of the College of Choreography are equivocators of the truth and are quick to change sides if it so benefits them. Predicting their next move is akin to predicting tempestuous weather. These bards can be gifted performers, combatants, or both! They are not to be trifled with lightly and can be extraordinarily cunning and surprisingly self-preserving. The next time you enjoy the spinning of a Whirling Dervish or the poise poise of a Ballet dancer, consider the danger in their precision and what could become of you, had they been holding a blade.

Bonus Proficiencies

When you join the College of Choreography at 3rd level, you gain proficiency in finesse weapons and the Acrobatics skill.

Movement as Combat

As a bard of the College of Choreography, you understand the intricacies of movement as a form of protection or aggression and have evolved your combative prowess accordingly. For you, simple melee weapons can be considered finesse weapons.

Movement as Expression

When you join the College of Choreography at 3rd level, you gain the ability to switch between different styles of dance and adapt yourself quickly to new environments.
On your turn, after expending Bardic Inspiration, you may immediately enter one of the following three stances and gain small buffs whilst in this state. This stance emits an aura of 10ft and affects any creatures you choose within this aura, including yourself. Entering a stance will last for one minute, until you are knocked unconscious, or until you enter a new stance. The stances include:
Elegant Stance. Your movements become quick, adaptable and effervescently beautiful. While engaging this stance, you and your allies’ movements do not incur opportunity attacks. You may also take the Dash action as a bonus action while within this aura.
Frenetic Stance. Your movements become more aggressive, frantic and unpredictable. While engaging this stance, you and your allies gain a bonus of +1 to all melee attacks and armor class.
Lithe Stance. Your movements become aloof, precise and poised. While engaging this stance, you and your allies gain a bonus of +1 to Spell Attack and Spell Save DC.

Movement as Instinct

Starting at 6th level, you learn to use movement on instinct in response to danger. After rolling initiative, you may choose a stance and immediately enter it without expending Bardic Inspiration. Also, immediately after entering a new stance, all allied players within your aura now gain temporary hit points equal to your charisma modifier.

Movement as Freedom

Starting at 14th level, you have mastered the art of movement and flow. Instead of entering a new stance by expending Bardic Inspiration, you may now, as an action, expend a spell slot of at least level-one in order to enter a stance. Your aura now has a 15ft range.

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