Base Class: Rogue
A jack of all trades, factotums know can be helpful and handy at almost everything.
Acquired Skill
Beginning at 3rd-level, when you choose this archetype, you can select two skills to gain proficiency in. Either or both of the skills can be artisan's tools.
Your proficiency bonus is doubled for any ability check you make with skills gained from this feature.
Master of None
When rolling an ability check, attack roll or saving throw you can choose to expend a d6 and add it to your roll. You have a number of these d6s equal to the amount of dice that are in your sneak attack.
All dice granted by this feature are replenished after a long rest.
Superior Cunning
Beginning at 9th level, your cunning action has become second nature to you. Your cunning action is now a completely separate action from your normal action, bonus action, reaction and interact action. You can only use this benefit once per turn.
For example, John is playing a rouge/sorcerer character, he uses his interact action to unsheathe his rapier, as well as an action to attack with it. He then uses his bonus action to cast misty step, and finally uses his cunning action to dash.
Quick Learner
Starting at 13th level, when you spend at least one minute examining a tool or instrument you gain proficiency in it. Alternatively, another creature can spend one or more minutes teaching you a skill they are proficient in for you to become proficient in it. You can only have one of these proficiencies at a time.
Replicate Talent
At 17th level you can use your reaction to replicate someones ability to do something. When a companion uses a character ability under 7th level, you can use your reaction to to encapsulate how they did it in your head. If you decide to use that ability on your turn, it lasts until the start of your next turn. If the effect scales with level, it is done at the lowest possible level. This ability cannot be used on spells.
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