Base Class: Bard
This is temporary flavor text.
Gunpowder Aptitude
When you join the College of Gunpowder at 3rd level, you gain proficiency firearms and with Tinker's Tools.
Percussive Influence
Also at 3rd level, you learn how to use the spectacle of your firearm to both aid your allies and hamper your foes. When you make an attack with a firearm but before rolling the attack, you can expend one use of your bardic inspiration to utilize one of the following options. This feature can only be used once per turn.
Startling Blast
Enemies within 30ft of you must make a Wisdom saving throw against your spell saving throw DC or be frightened of you until the end of your next turn.
Emboldening Rush
Allies within 30ft of you have their speed increased by 15ft until the end of your next turn.
Coordinate Fire
Attacks against the target of your attack have advantage on their attack rolls until the end of your next turn.
Defensive Positions
Allies within 30ft of you treat no cover as partial cover, and partial cover as half cover until the end of your next turn.
Reverberating Shot
At 6th level, you learn how to turn the noise of each shot you fire into another shot. After making an attack with a firearm, you can channel the reverberations in the barrel to make a second attack with the firearm. This attack consumes no ammunition, ignores the loading property of the firearm, and deals thunder damage. This can only occur once per turn.
Enchanted Bullet
Starting at 14th level, when you take the attack action, you can choose to cast an enchantment spell immediately before making any attack rolls. If the attack misses, the spell is expended with no effect. If the attack hits, the target of the attack has disadvantage on any saving throws it makes against the spell this turn. If the spell affects multiple targets, it instead only affects those damaged by your firearm attack.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
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