Base Class: Sorcerer
Many people have been touched by Devilish heritage throughout the generations. Sorcerers of this bloodline are able to channel this Hellish power in their own life, sometimes using the devils' own tricks against them.
Devilish Legacy
At first level, you gain resistance to poison and fire damage. Your Armor Class can now be based off of your CHA modifier instead of DEX. Additionally, you learn the Infernal language.
Fiendish Cunning
You gain proficiency in the Deception and Persuasion skills. If you already have proficiency in these skills, you gain expertise in these skills. You learn the Friends cantrip, which doesn’t count against your number of cantrips known. At 3rd level, you learn the Charm Person spell, which doesn’t count against your number of sorcerer spells known.
Devil's Pact
Empowered Enchantment
At 6th level, when you cast an enchantment spell, you may spend 2 sorcery points to raise its DC by 2.
Friends in Low Places
Starting at 14th level, you may use your contact with the Nine Hells to summon Devils to your aid. As an action, you may summon 1d4 Bearded Devils, 1d4-2 (minimum 1) Barbed Devils, or one Bone Devil to your aid. They act in your service for one minute or until you use a bonus action to dismiss them, at which point, they return to the Nine Hells. You may do this once per long rest.
Fiendish Vigor
Starting at 18th level, you have immunity to fire and poison damage. Additionally, whenever you are hit with an attack that deals either of these damage types, you may spend a number of sorcery points equal to the 10s digit of damage (32 damage = 3 points, 56 damage = 5 points) to instead of taking no damage, you heal for half of the damage done. You can do this a number of times equal to your charisma modifier per long rest (minimum 1).
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