Fighter
Base Class: Fighter

Far across the planes, there is reality, and there is also a figment of reality brewing, resting, changing. Waiting to be taken is the Ethereal plane's power over reality and it's creation. Spectral Fighters use the power of the Ethereal plane to do a variety of deadly maneuvers and tactics that would rend a normal fighter dumbfounded. Maybe you were stranded amid the Ethereal plane, lost and vulnerable, or maybe you had a near death situation with the Ethereal plane's inhabitants. No matter how you've sparked your connection, you are now connected to the Ethereal plane.

Spectral Spirit

Starting at 3rd level, you gain a connection to the Ethereal plane, allowing to pull material from there here. Allowing you to create a variety of effects. Some effects require a saving throw called a Essence DC

Essence DC= 8+ your proficiency bonus + your Dexterity/Strength modifier (your choice)

Essence Skills

You have an Essence Capacity of 5, using a Essence Skill requires a bonus action(or reaction if specified). Each time you use a Essence Skill you expend an Essence, All uses of Essence recharge after a short rest. Your capacity increases by one at 6th, 8th,10t,12th, and 14th level to a total of 10.

Spectral Bulwark: You sheath yourself in a Ethereal Shield for one minute or until you are hit more than 10 times, whenever a creature hits you with a melee attack and they are within 5ft of you they must make a DC Constitution saving throw or take force damage equal to your half fighter level plus your proficiency bonus

Ethereal Shield: In reaction to you or a ally within 10ft of you being attacked or about to be attacked, you can create a Ethereal Shield that is 10ft long, 6 inches thick, and 10 left tall. This shield has a AC of 10 and has immunity to psychic and poison damage, it has hit points equal to your fighter level times three. After a minute or when it reaches 0 hit points, it disappears. As an action you can expend another Essence to repair the wall, repairing it of half its hit point maximum, when you do this, you also reset the duration

Semi-Tangible Form: (prerequisite: 10th level) Your body becomes mist-like and becomes translucent, for 30 seconds you have resistance to all damage except force, necrotic, and psychic damage, in addition you have advantage on stealth checks and can't be targeted by opportunity attacks

Spectral Sheath: You adorn your weapon or up to 12 pieces of ammunition with primordial energy for one minute, whenever you hit a creature with a sheathed weapon, it ignores resistance and deals and extra amount of force damage equal to your proficiency bonus plus your wisdom modifier

Devour Essence: In reaction to whenever you knock a creature with a CR of 4 or higher to 0 hit points with a melee attack, you regain Essence equal to your proficiency bonus. You cannot go past your maximum this way

Flutter: Your body jumps between the prime material plane and the Ethereal plane, as a bonus action you jump into the Ethereal plane where you were in the prime material plane and vice versa, if you are in the Ethereal plane for more than two of your turns you are dejected back into the material plane

Bane of the Planes( prerequisite: 8th level) Whenever you hit a creature with a melee attack, that creature must make a Charisma saving throw or be pushed into the Ethereal plane for one minute, after the minute it is teleported back into the prime material world where it was in the Ethereal plane. You can see the creature, even if you don't have truesight and can tell where it is. 

 Spectral Weapon: You create a weapon that lasts for one hour with which you are proficient in, this weapon deals force damage instead of it's normal damage type, in addition whenever you hit a creature with this weapon, they must make a DC Wisdom saving throw or be stunned for 12 seconds

Fighters Spirit: You expend a certain amount of Essence, you summon an elemental with a CR equal to or lower than the amount of Essence you expended, within 60ft of you, it lasts for a minute and acts on your initiative, it follows your initiative and has immunity to force damage if it didn't already have it

Interdimensial Physiology

At 7th level, your body has adapted to your constant interaction with the Ethereal plane. You now have truesight up to a range of 60ft, and you can damage creature's if their on the Ethereal plane and your not and vice versa as long as you can see where they are and are able to hit them in their or your position.

Phasing Aura

At 10th level, your ability to jump between two points through the Ethereal plane has allowed you to develop a phasing Aura, whenever you run in a straight line you can travel up to 10ft through solid materials that are not made of lead, you can use this feature once per long rest.

Body of the Essence

At 15th level, your body can undergo a transformation in mere seconds mimicking the Ethereal plane. As a bonus action you can undergo a transformation making your body translucent and able to deflect even the most serious of blows, You can revert back to your normal form as a free action, the transformation lasts for one minute. While transformed you have the following benefits.

-You are immune to force damage

 - Any attack you make is deals force damage and is considered magical for the purpose of overcoming resistances

-Your speed increases by 10ft  

-You are heavily obscured and have advantage on stealth checks

 

You can use this feature once per long rest.

Extreme Interdimensial Physiology

At 18th level, your body has been so suffused by the Ethereal plane that your body has undergone the changes below

-You are now immune to force damage and poison damage, in addition you are immune to the poisoned condition

-Your base walking speed increases by 10ft

-You are no longer affect by the grappled condition and you ignore difficult terrain

-You regain 1 essence every 10 minutes

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