Paladin
Base Class: Paladin

You know what's up.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Throw It Back. As an action, you present your bootylicious ass and throw it back, using your Channel Divinity.  Choose one creature within 60 feet of you that you can see.  That creature must make a Wisdom saving Throw, unless it is immune to being charmed.  On a failed save, the creature is charmed and incapacitated for 1 minute or until it takes any damage.  While charmed this way the creature spends its turns throwing it back.  On a successful save, the creature's speed is halved for 1 minute or until the creature takes any damage as the creature cannot help but tap their foot.

Can't Touch This. As a bonus action, you can dance off against a creature you can see within 30 feet of you, using your Channel Divinity.  That creature gains disadvantage on attack rolls against you for 1 minute or until you drop to 0 hit points or fall unconscious.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Throwing It Back Spells

Aura of Getting Down

Starting at 7th level, you and friendly creatures within 10 feet of you benefit from half cover as to grove of the music covers your movements

At 18th level, the range of this aura increases to 30 feet.

Everyday I'm Shuffling

Beginning at 15th level, you can move and grove to shift the battlefield.  When you or another creature you can see within 10 feet of you is targeted by an attack, you can use your reaction to choose a new target of the attack to another creature within 10 feet.  Doing so will also give the attack disadvantage against the new target.

You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Dancing Queen

At 20th level, as an action, you can have immunity to being restrained and paralyzed,

All attacks have disadvantage against you,

You have advantage on Dexterity checks and Dexterity saving throws.

Once per turn you when you hit a creature with an attack you can force it to make a Wisdom saving throw.  On a failure the creature is incapacitated until the end of your next turn.

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